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Why does everyone think necros are bad?

in Necromancer

Posted by: Tzeh Pesh.9508

Tzeh Pesh.9508

Only having really played Guild Wars, how are damage meters handled in other MMOs?

Can imagine it would open up a whole new can of worms in this discussions depending on if or how damage gained from shared modifiers like boons or debuffs applied by other group members are calculated and who they’re credited to.

Why does everyone think necros are bad?

in Necromancer

Posted by: Tzeh Pesh.9508

Tzeh Pesh.9508

When its true, no. Condi Necro’s entire max DPS can be outdone by just burning from the better condi builds, its also outdone by basically every power build in group settings. So in the context the blanket is true.

Can be outdone, or is always out done though?

I admit that I’m very much at the casual end of the player pool, but I would have thought there were some high enough armor targets in the game somewhere that a condition necromancer could out damage power builds? Or similar to the example in the video where ground targeted skills gave an advantage against a stealthed enemy, where a necromancer’s play style could be preferred? Say where enemies are immune to burning? Or where epidemic can be used to spread conditions to the maximum number of targets?

I don’t know, happy to be corrected, but just “its the truth” and “its a definite fact” seems to be very hard to say given all the variables and mechanics in the game.

Why does everyone think necros are bad?

in Necromancer

Posted by: Tzeh Pesh.9508

Tzeh Pesh.9508

edit: Necro condi damage is weaker than other classes. Or is it outrageous to state the truth as well? Cant win with you people. Also nice of you to twist what i said into something completely different. Weaker than other classes =/ terrible at condi damage.

Aren’t blanket statements like this somewhat the issue here though?

Isn’t this to say that the condition necromancer is weaker than other classes on paper, in spreadsheets, in theory? I know people are saying we’ve never claimed otherwise, but then on the other hand to go and simply call it the truth without any disclaimer or caveat to that could lead to perception issues, twisting of words, no?

I understand people wanting to use spreadsheets to find possible optimal rotations or make gear choices, but when you start to say class x is better than class y because of them, without any other variables or mechanics, those spreadsheets are going to potentially mislead for a percentage of encounters in the game.

I suppose my question really is, if the former is what people are actually using the calculations for, why feel the need to then go on to paint a class as weaker or inferior? Particular those with standing or influence in the community. How does this help?

The New Legendary Staff

in Necromancer

Posted by: Tzeh Pesh.9508

Tzeh Pesh.9508

As a Norn devotee of Raven, planning on going hybrid Reaper with Mad King runes, this staff is like a love letter personalised to me.

That first Halloween, I was so excited about the 6th bonus of Runes of the Mad King… and so disappointed when finally getting my hands on them.

I’ve only re-tested them recently in the PvP lobby so not sure if its different for PvE/WvW, but they still appear to summon hawks like the Ranger’s skill Hunter’s Call rather than ravens. Had really hoped they would use the effect from the Scarecrows in the Ascent to Madness instance. Not sure with the Ascent to Madness returning this time around if I should have hope that the Runes of the Mad King will get updated to summon ravens or just be bitterly reminded that they don’t.

I know, I know, its just aesthetics (and possibly audio, believe there was kaw’ing?)… but it would go so well with the Reaper’s Shroud aesthetic in my view.

I wanna hear Robert Gee

in Necromancer

Posted by: Tzeh Pesh.9508

Tzeh Pesh.9508

Likewise really enjoyed the Reaper stream.

Would love to get a similar view on the devs’ decision making process for some of the changes heading our way next week, and just what they were either looking to address or add to necromancer game play… perhaps a little too optimistic, but hoping the Twitter comment about posting the “full epsiode” to YouTube meant they continued recording.

Must admit to being at a bit of a loss on some of the changes at the moment, reminding me of my initial reaction to hearing about Tainted Shackles before it was added being “apply stacks of a condition that does more damage when target is moving… then stop the target from moving?” but I’m guessing a little hard to say before actually getting to try these things out in game without a little more insight there.

Uncontested Temple of Dwayna

in Dynamic Events

Posted by: Tzeh Pesh.9508

Tzeh Pesh.9508

Likewise looking for the chance to grab some rabid gear on a US server – any uncontested at the moment?