Showing Posts For Uio.7581:
I’ve ran engie for almost the entire span of gw2, I have three engies now( all 80), and I love to try builds, and make builds. So granted, I know a lot of tricks, though once in awhile I discover something that I didn’t formerly know. In this case its about fortified turrets.
Let me just say, I love that trait. For PvE, PvP, and WvW! I’ve scanned these forums, and I’ve found a lot of displeasure with turrets in general. Either something about them being too weak, or too easy to play with? Now I’m just curious if most people realize the reflective ability of fortified turrets. Since that one traits allows engies to have moderate to impressive amounts of reflect.
I’ve used this trait to stomp certain professions, contribute to pyro in crown pavilion, and survive projectile onslaughts in WvW. Yes the shield only lasts four seconds , and yes the reflect may be negated through some ground target abilities, but the sheer amount of reflect adds so much to this profession. It’s kinda like acting as a mini guardian with nades’.
Now a days I experiment with builds running two turrets, flame and healing. I use each turret to cycle through reflects, and overcharge them when needed. Otherwise I almost always pick them up, unless I’m in need of a stealth or heal. This means I’m on the move most of the time, and the turrets do not necessarily ground me, or keep me static. Regardless, I stay still when needed( say when swarmed by many mobs(aoe blind field), or attacked by pesky hambow warriors). So lets hear some opinions out there, cause there’s more than enough misconceptions about our little metal friends.
Lately, people have been asking for new profession/weapon combos, the engi, as we have only 3 different weapons are in the greatest need of one. Yes engineers have kits which work much better than weapon swapping, though a weapon that synergizes well with turrets would be nice. If any of you have been following Wooden Potatoes’s videos, you would know that he suggested a mace as a possible engineer weapon. I like this idea a lot, mainly because engineers really throw off that vibe of ‘slow and hard hitting’.
Besides the aesthetics though, my idea is that if we ever get the mace as an engineer weapon ( probably not) it should have the chance to recharge turret overcharge skills when the turrets are hit by the player. Say, the auto attack has a 10% chance to recharge a turret’s overcharge on hit, or something along those lines. Whereas the logic behind this would entail making certain bits of technology work after a good smack. While the other skills could be a small AoE pull, and a short reflect( due to a bit of magnetic manipulation). Anyways, just a suggestion to improve turret engineer play.