Showing Posts For Uki.4725:
I believe I read once that some countries have laws banning the showing of violence by and/or towards children in video games. Pretty sure I read about it concerning one of the Fable games and how you could be good or evil and attack pretty much anybody anywhere in the game, except for child NPCs. Not very good business to make games that would be illegal in target countries just because some people want to make kid characters.
Yeah but the actual reason we don’t have mounts, and I’m sure this has been brought up already, is that ANet wants us to use waypoints which act as the game’s biggest gold sink.
See! Now that’s a legitimate argument! It’s not necessarily one I like, but at least it’s better than “we wanna be different!”
I’m sorry, but if your argument against mounts equates to nothing more than “This is GW2 not (insert MMORPG here)…” or “Devs/players don’t want GW2 to be like every other MMORPG” then your argument is invalid.
Let’s look at these simple facts for all of the “innovation” and “difference”: 1.) The experience and advancement system (kill stuff, do quests, get experience, gain a level, get new abilities) is based on a game that’s 40 years old (Dungeons & Dragons). About the only thing they did was add to that base (e.g., crafting xp, exploration xp, etc.). 2.) Magic-using classes wear cloth armor (as in most every other MMORPG out there) while Rogue-y/Ranger-y classes wear leather armor, and warrior/paladin classes wear heavy armor. 3.) The idea of classes themselves (again, looking back 40 years or so)! 4.) The gathering system (Hmmm… have I seen gather plants and mine ores somewhere before?). 5.) The crafting system (Oh, look: Armorer, Weaponsmith, Leatherworker, blah blah blah) which I’ve seen in multiple other MMORPGs before GW2.
I could go on, but I think it’s kind of pointless. The fact is that claiming “don’t wanna be like everybody else” as a reason for not doing something pretty much falls apart when everything else you’re doing is just like everybody else!
That aside, I think mounts would be a brilliant addition to the game as it already has the code to change skills based on weapons you use, tools you interact with in game (arrow carts, trebuchets, etc.), and even forms you take for various hearts and whatnot. Use something similar for riding a mount. A few skill replaces and you’ve introduced a whole new level of combat/play into a game that’s already primed for such a thing.
Just a suggestion, but how hard would it be for ANet to implement a new icon color for the “Hero Challenges”? The old “skill point” challenge icon showed up really well against the backdrop of the mini-map, but the new Hero Challenge icon tends to blend in. Can we get it made brighter, more saturated, a different hue, anything to make it easier to see on the mini-map?
I know it may not matter to some, but I’m half blind and wear glasses so thick you could stick them in an observatory telescope and view planets three galaxies away.