(edited by Ulfberht.8519)
Showing Posts For Ulfberht.8519:
Elementalist with offhand focus… Earth attunement has a 4 second invincibility. (Yes, i said invincibility) There are several other very tanky skills as well…
Warriors… Pop 100 blades, dodge, pop 100 blades…
Gaurdian.. Save yourselves.. Slash slash.. Shield… Slash slash.
Necro.. Attack my minions! Toss lots of conditions… Runs away and hope the person is to nube to cleanse…
Mesmer… Which one is the real me? That’s right, the stealthed one…
Engineer… Begin complex rotation… Nah, lets just throw bombs and hide behind turrets.. Weee!!!
Elementalist… Fire fire! ….and your a pancake…
Theif… Stealth, backstab, stealth, backstab..
Ranger.. Shoot arrows from 1500… Then run away… Alternativly, be pinned while you sword slash, and hope you win…
Just trying to figure out some way to make the above go away… And instead have more of a combo based play style across the board… You are right though, engineers might be an issue. Any ideas on how to add some additional fun, without things becoming stupid op?
This wouldn’t really unbalance anything
I’m hard pressed to think of any game component except maybe the login screen which this wouldn’t completely break, balance-wise.
It would make every class a bit stronger, but i think it would be roughly an even boost to all of them…
As the title says, it would add a lot to the games fun factor if there was a seperate set of utility slots when you swap weapons (giving you 6 slots total instead of 3).
Imagine the crazy combos that could happen with the extra slots to use…
In addition, opening up weapon swapping for classes like elementalist and engineer would really make things fun. Imagine hot swapping between staff and daggers as an elementalist, or poping between 2 utility sets as an engineer.
This wouldn’t really unbalance anything, since only a small dps increase would be possible through combos and such, however the extra utility and fast play style would really add to the fun for every class. It might even draw retired players back just to try it out…
(edited by Ulfberht.8519)
On the norm racial elite skills, why not actually change into a wolf, bear, etc instead of just a costume? This would add a lot to the fun factor of these skills, without actually changing any gameplay mechanics.
Does anyone like the idea of jumping puzzle dungeons? Take the 100+ jumping puzzles in the game, make a portal that sends your party to the start of a random one, anywhere in the game world. At the end of the instance, plop down a random, but very angry boss, who drops normal dungeon loot. You also get dungeon marks on killing said boss. Fast, exciting, unpredictable, and very Guild wars styled.
What do you think?
Here is a fun idea. What if the game made something similar to instant adventures in Rift, but with a Guild Wars twist. Basically, an open world zerg teleporting rapidly from event to event, with a special queue for it.
It could have bosses, heart quests with a group twist, puzzles, etc. A huge mob running, teleporting around doing rapid fire events, and having a blast doing it.
How about a new group queue for open world everything! Points of interest, views, jumping puzzles and hearts could become a race, with a fixed start everyone is teleported to, and extra loot for whoever finishes first. Open world events would automatically teleport you to them. There could also be a check list of stuff you are queued for.
The list of events you can queue for would be filtered by level, with stuff you have completed checked off automatically, unless you reselect it. (And dailies would automatically reselect when ready). The queue would be random of course, but this would add an exciting group element to all that exploration!
Does anyone else like this idea?