(edited by Unfiltered.4508)
Showing Posts For Unfiltered.4508:
Cool! Thanks for the help, guys!
Ah, okay. I’m guessing then that, unless it pops up in the Gem Store at some point, it will be impossible to get, since it was a Living Story set?
Hello. I hope I’m not being a bother to anyone by asking this, but I saw a player with the shown armor, but I could not seem to find it on the wiki. Looking at the character’s class, they were an Elementalist, so it’s obviously light armor. I also looked through all the available outfits, but none seemed to fit, unless I’m letting the color scheme blind me.
Anyway, does anyone know what armor/(outfit?) this is?
I, too, feel like the new trait system is a step backwards. I don’t know what the exact balance reasons behind them were. From what I can tell, nothing has been improved, aside from trait resets and the bonus traits each class is able to unlock. In fact, the new system has just made combat in PVE more annoying than anything, ESPECIALLY with the unlocking prerequisites for the default traits. I can understand if you want us to do something special for unlocking Trait #13, but c’mon!
Also, I think that most of us were quite comfortable with the 70-point system. I don’t really think that it was necessary to “re-balance” traits the way you did, and, in fact, all it really does is deter players from even wanting to play anymore by the time they get to level 50, and they still have X number of traits to unlock through gold or other special means. The original point of the game was to NOT make it a grind fest, and yet, with the current system, it feels like a grind fest.
The way I see it, ANET, you might as well go back to the old system and satisfy your current audience while you go back to the drawing board to make a trait system that DOESN"T suck. Also, if the distribution of stat points is what you’re REALLY worried about, then make the flow chart CURVE rather than going a straight +10 (or 50) for each trait point.
(edited by Unfiltered.4508)