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How to Solve Everyone's issues with dungeons

in Fractals, Dungeons & Raids

Posted by: Unprecedented Fatality.5724

Unprecedented Fatality.5724

After the patch, there has been tons of arguments regarding mostly AC. There are majority of the players who say AC has been ruined, made impossible, not fun, etc. On the other hand, players, most of who have played the game for a while, have been saying the update is great, made AC better and not as boring.

For new players, AC (which is the first dungeon you can do) may seem impossible. If i was a brand new player playing AC as my first explorable dungeon, i would NEVER play a dungeon again after that. The starter dungeon, in my opinion, SHOULD be easier than others. However, that is just my opinion.

With two very vast types of gamers (casual and hardcore) being present in the game, there is only one way i can think of to solve everyone’s problems. In guild wars 1, there was a Hard Mode for when you beat the entire game. Enemies scaled to level 28 and had better skills. This gave hardcore, experienced players the hard, challenging gameplay they were looking for. Why not have it here?

If you had a hardmode/easymode option, it would solve everyone’s issues. The hardmode can consist of harder enemies (obviously), more enemies, better skills on enemies, etc. While easymode would have your basic AC dungeon before the patch (In my opinion, AC was very easy before the patch). This way, hardcore players can have the challenge they’re looking for, while casual players getting the fun they want from the game.

To balance out the difficulties, the rewards should vary. Hardmode dungeons obviously getting better rewards than easymode ones. For example, finishing an easymode dungeon would yeild 20 tokens at the end as opposed to hardmode’s 60 tokens. Also the amount of money and exp would be different as well.

This could be implemented to every dungeon. I have reference AC in this thread but that’s just because everyone is talking about that after the patch.

Until something like this is implemented, there will ALWAYS be an argument from one side or the other. This is the only way that i can see to solve everyone’s problems.

The new AC...

in Fractals, Dungeons & Raids

Posted by: Unprecedented Fatality.5724

Unprecedented Fatality.5724

To all the devs of Guild Wars 2:
AC was meant to be the first dungeon for a player to attempt was it not? That’s why its the first dungeon you can do. Story mode is a good way to get your feet wet for dungeons. But when the player reaches level 35 and wants to do Explorable mode, there is NO WAY that can be done by 5 level 35’s. Most people probably think “why would 5 level 35’s do AC exp?” Thats the problem, it shouldn’t be so hard that people dont get accepted into PUG groups just because of their level. A level 35 dungeon should be just that: a level 35 dungeon. I understand the reward tokens for the dungeon are for level 80’s, however, again, the dungeon is for level 35’s. Unless it says recommended level 80, i will assume 5 level 35’s can do this.

Please dev’s, make a video of 5 arena net staff members doing AC on level 35 characters and record the footage. Until people see that you have done it, they will generally assume this change to AC was a huge mistake and now impossible to new players. REMEMBER: this is a level 35 dungeon, there shouldn’t be a problem with 5 level 35 characters who have some experience with dungeons to do this.