Showing Posts For Utico.6908:
I don’t think you guys get it. The point of events is that they all have roughly equivalent challenge and reward for the zones they are in. The point is that you shouldn’t feel it’s a good call to stand in one place and do the same stuff over and over again.
Plinx, penn/shelter, centaur bridge, etc. were outliers simply because of their design. Any event that hinges around large waves of enemies was originally designed to make the challenge a large wave of enemies, not designed to be a better source of loot. Sadly, the scaling was never right, so the largest waves of enemies simply drew the largest waves of players, which completely trivialized the events and turned the mobs in to worthless pinatas.
Arenanet doesn’t consciously design “farming spots” because they don’t want you farming in “spots” they want you farming via “adventuring” as in, going out, running around, looking for different events to do, and doing them because they’re fun, or because they’re next to that resource node, or because you hit them on the way to a merchant.
This is why they limit rewards from the same dungeon path, and this is why they’re making events scale better.
Now, there ARE problems with the implementation of vets/champs in event scaling however. Basically, the point of events was always meant to be the event rewards, not the mob loot. However, the event rewards have always, always, since launch always sucked. Thus, people used certain events as a farm for the drops.
The scaling needs to stay challenging, and I’d like to see the new penn/shelter scaling experiment proliferatred throughout the game, but not if event rewards aren’t boosted to account for the fact that gasp you might actually fail some events now.
You know those “screen chests” you get when you do zone completions, monthlies, and dailies? Why not just attach one to events, and make event-spawned mobs not drop loot at all? Then you’ve got a perfect system where people are actually doing events to… finish the event rather than to farm loot. People that want to farm loot can still farm loot from ambient mobs where the spawn and drop rates are tuned to what Anet obviously considers reasonable.
Yes, you used to get more loot from penn/shelter. No, that wasn’t the point of penn/shelter, and it was obvious it would get fixed eventually.
IMO events should simply be more rewarding than the mobs they spawn, which would encourage people to do events they like in stead of the events that are just a good farm.
Yeah, lets completly make Magic Find useless! I’m down with that, that gear and everything involved with it needs to Die in a Fire!!
What are you talking about…if you want anything top tier in this game you HAVE TO FARM and we need a effective way to do it. I am a casual gamer who can only play 10-12 hours a week MAX, and this is just a hunch, but i am guessing I am not the only one in that boat. I want a legendary and I am dedicating all of my play to FARM/GRINDING my way to my ultimate goal, Twilight.
It just so happened pent/shelter was my last hope if obtaining it. I am close to getting my legendary? Nope, I am maybe 1/6 the way there at best…but i was seeing progress and that made the grind/farm worth it. Now with the latest changes I am getting half of what I was getting before. I don’t mind the addition of Champs/Vets…I actually liked it, but they NEED TO MAKE IT WORTH WHILE DOING EVENTS.
People like me who who can’t play 12-18 hours a day running to all the events/dragons/temples should not be punished.
His post was relating to reward chests from finishing events with no loot dropped from mobs. Which I was jokingly saying Magic Find would be useless. His suggestion will not work, because people like you want legendaries and the gear already is in the game, and Arenanet is not going to make it useless.
I’m with you though. I didn’t want them to nerf the Pent and Shelter.
I don’t think you guys get it. The point of events is that they all have roughly equivalent challenge and reward for the zones they are in. The point is that you shouldn’t feel it’s a good call to stand in one place and do the same stuff over and over again.
Plinx, penn/shelter, centaur bridge, etc. were outliers simply because of their design. Any event that hinges around large waves of enemies was originally designed to make the challenge a large wave of enemies, not designed to be a better source of loot. Sadly, the scaling was never right, so the largest waves of enemies simply drew the largest waves of players, which completely trivialized the events and turned the mobs in to worthless pinatas.
Arenanet doesn’t consciously design “farming spots” because they don’t want you farming in “spots” they want you farming via “adventuring” as in, going out, running around, looking for different events to do, and doing them because they’re fun, or because they’re next to that resource node, or because you hit them on the way to a merchant.
This is why they limit rewards from the same dungeon path, and this is why they’re making events scale better.
Now, there ARE problems with the implementation of vets/champs in event scaling however. Basically, the point of events was always meant to be the event rewards, not the mob loot. However, the event rewards have always, always, since launch always sucked. Thus, people used certain events as a farm for the drops.
The scaling needs to stay challenging, and I’d like to see the new penn/shelter scaling experiment proliferatred throughout the game, but not if event rewards aren’t boosted to account for the fact that gasp you might actually fail some events now.
You know those “screen chests” you get when you do zone completions, monthlies, and dailies? Why not just attach one to events, and make event-spawned mobs not drop loot at all? Then you’ve got a perfect system where people are actually doing events to… finish the event rather than to farm loot. People that want to farm loot can still farm loot from ambient mobs where the spawn and drop rates are tuned to what Anet obviously considers reasonable.
Yes, you used to get more loot from penn/shelter. No, that wasn’t the point of penn/shelter, and it was obvious it would get fixed eventually.
IMO events should simply be more rewarding than the mobs they spawn, which would encourage people to do events they like in stead of the events that are just a good farm.
Yeah, lets completly make Magic Find useless! I’m down with that, that gear and everything involved with it needs to Die in a Fire!!
It’s only a problem if you’re a Engineer, Ranger, or maybe a Necromancer.
At least you admit it’s a problem…see the game has to work for everyone, not just a select few. I notice you didn’t mention guardians, but I assume they would all in to this category as well.
If people just join a group then the damage you’re doing with other members adds up. People still end up with the average 5-6 gold per hour if they did it. Now we’re just going to see Warriors, Elementalists, and Mesmers go farm CoF now. Yay, that’s just so much better is it?
I’m telling you, it doesn’t. I’m sure it’s a placebo effect. I’m a level 80 necro with a high end condition damage build, 600+hours and map completion and being in a group has never noticeably affected my drops. If anything I get consistently better drops solo.
My main is a guardian. It’s not a problem. You go in there and just AOE everything. I say those 3 classes, because those are the 3 weakest classes in general. If you’re in a group and you’re tagging mobs with an AOE, your combined group effort is enough for you to be getting loot, or it was.
This is an obscene amount of money compared to what many of us get. I might get that much gold in 2 weeks of play. I think it has less to with champions, which certainly does affect it, but it probably has more to do with the patch balancing kill credit a bit better so that high-burst damage dealers don’t have substantially better chance to get better loot. “Credit for killing creatures is now easier to receive in situations when many players are attacking a single target.” My hope was that they would dial low earners up, but if they dialed high earners down, I’m fine with that too, as long as everyone’s on an even playing field. I know last night was the first time I’ve received a rare in about a month (Since a couples days after that last major patch)…granted it could be just the post patch luck thing that tends to happen where drops seem to be typically better immediately after a major update.
As a guardian (based on a few hours one night so yea i know its not a real sample ) the drops were a lot better. If people were getting 5g a night farming pen you were rolling in it while everyone else was getting 50s if they were lucky.
A situation were some classes/players recived 10 times the reward that others recived has been corrected. Anet is not going to tweak things so every one gets 5g and certainly they arent going to change things back so a few players are rolling in cash while the rest of us are making 1000 post threads about why we get no drops.
Seeing we have been waiting 4 months for things to be evened out making 5g a night people got a 600g bonus before they fixed what Anet has now admitted was a problem.
It’s only a problem if you’re a Engineer, Ranger, or maybe a Necromancer. If people just join a group then the damage you’re doing with other members adds up. People still end up with the average 5-6 gold per hour if they did it. Now we’re just going to see Warriors, Elementalists, and Mesmers go farm CoF now. Yay, that’s just so much better is it?