Showing Posts For Vae Victus.3678:
I agree with a lot of what you say. However get it right. FotM is the best gear for…. FotM.
Not really true. Ascended gear is more powerful than exotic gear. It’s not a huge difference on an individual basis, but it adds up.
Hopefully this upcoming update will help.
It in no way affects the rest of the game, which is why its stupid. Im gonna grind for items that are EXACTLY the same as what I have except they have a buff that makes me live longer in THAT ONE ZONE?
They’re not exactly the same, though. The stats are (slightly) higher.
Found this with a quick google search:
Ascended – Red Ring of Death
Power: 104
Precision: 69
Crit dmg: +8%
Exotic – Berserker Ring + Exquisite Ruby
Power: 92
Precision: 63
Crit Dmg: +6%
Thats not progression, thats moronic. GW2 is gonna harcore fail because of stuff like this, people arent dumb.
Plenty of games that do have Raiding and vertical progression have failed. GW2 success or failure at this point has very little to do with the addition of Raiding. And I’d argue that the addition of Raiding would make the game more likely to fail. Any push towards MMO status quo (which Raiding would be) is one less reason to play this game vs playing WoW (or any other of the army of near identical MMOs out there). GW2’s unique choices (no trinity, no raiding, etc) is what makes it stand out in the giant sea of MMOs, and standing out is the only way to succeed. Not adding Raiding (or other MMO staples) might alienate some customers who might otherwise play GW2, but adding Raiding will also alienate customers. So, in my mind, it comes down to people who want Raiding having dozens, if not hundreds, of other options. While people who don’t like Raiding have no other options.
So if you like some aspects of GW2 and not others (like lack of Raiding), instead of asking for GW2 to change to be more like every other MMO out there, why not go to another MMO that has Raiding (or whatever) and try to get them to be more like GW2? Try to advance the genre a little bit instead of the stagnant, status quo, WoW-clone crap that so many companies continue to make.
Sigh… this game. People that dont want endgame cry and scream about it, when it doesnt affect you in anyway.
Read my posts, superstar.
Likely they would expand staff and build a team for balancing that. Employee numbers are not some fixed finite thing that could never be changed.
Employee numbers may not be a strictly finite thing (though talented programmers are certainly a limited commodity), but the money in the budget used to hire staff is absolutely finite.
1) If there was additional budget available for a more developmental staff, they would have already been hired – this is a massive game constantly in need of further development.
2) Any additional staff that might be hired for Raid content would be better used making content for everybody – not just Raiders.
That’s like QQing that the quaggan backpack took time away from making you an awesome staff skin.
It does. Unfortunately, the quaggan backpack is a necessary developmental evil, since they’re selling for additional money. If they made Raid content a cash shop thing, it would be easier so swallow for me, because I know that the content is paying for itself through cash shop sales and not being taken away from any other area. though I still wouldn’t like how it splinters the community, and I still wouldn’t like how its addition directly contradicts a selling point made by ANet pre-release.
Yes, Instanced content will always be tailored to the specific amount of people in the instanced Area. Why does it even have to be 15-25 man, Why couldn’t it be 8-12?
Better yet, why can’t it be 5 man?
I find that hard to believe Arenanet would run into significant problems with graphical and internet connectivity issue’s or have you forgotten The lost shore event?
I’m going to assume you mean “wouldn’t run into significant…” In which case, I’d hope people that they’ve learned from lost shore and have improved and will continue to improve those limitations.
Secondly how exactly would arenanet implement more than one large scaled boss in a non instanced area?
The same way that they implement anything in a dynamic event. They have some certain pre-conditions in one dynamic event, those conditions are met, then the boss pops up. Once that boss is defeated, then another dyamic event in the chain pops up with pre-conditions, etc.
If they do that they Arenanet completely exclude the “casual” and non “elitist” players that everyone is trying to protect.
Not necessarily since it’s open to anyone that walks by. In my mind, the biggest thing that makes Raid content exclusive to a certain small fraction of the community isn’t the difficulty, because frankly most Raids that I have played aren’t very difficult either, but rather the logistical problems of getting a large group of people together once, or multiple times, per week for multiple hours is not feasible to a large fraction of the community.
As far as difficulty goes, I’d also say that content should be accessible to everyone, but it doesn’t necessarily have to be completable by everyone, which is why I have zero problem with PvP, which most people are terrible at.
And yet it will still suffer from the “Zerg”. What is stopping 70 players from rushing the DE, Just like all the large scaled events their will be very little communication besides “TY” and “NP”.
The same thing that would stop the “zerg” in any instanced Raid – they would have to make the DE boss dynamic enough that simply zerging wouldn’t work. It’s a problem that exists in the game in general, not just in my DE examples, and it’s a problem that would exist in any Raid content, too.
1. Yes, as long as I have a few guildies or a group of friends, but not with a PUG. But would you DE’s or even play the game if it didn’t reward you? It’s really a silly question to ask as this game is suppose to be rewarding.
Yes, because I find them fun. The ones that I don’t find fun, I don’t do (just like Raids). The fun that you have playing the game is supposed to be the reward. And that’s why I asked the question. If you look at it and can honestly say “No, I wouldn’t do this without some type of additional reward.” Then I have to ask why you even want Raids at all? If the only sense of enjoyment comes from the rewards gained, then why not ask for those rewards from some type of content that you do enjoy independent of rewards?
2. Yes, Most of us are not asking for extraordinary rewards. Although many have suggested Skins,Mats,Precursors,Titles,Achievements,Laurels and Rare Dyes as a form of reward.
Which makes me ask another question: Why do you think that you, as Raiders, should get special treatment for playing Raid content?
Typing all this up, I though of another reason that I’m firmly against Raids (and instances in general) – they separate the community. We’ve seen it ever since the Fractal of the Mists update came into effect. With Fractals, an instance, being the only place to get the best gear in the game, the open world PVE has become a complete ghost town. It’s also a big reason that I’m against any content having better rewards than any other content, because, unfortunately, people tend to play content that’s more tangibly rewarding even if it’s less fun to them than other content. Every MMO that I’ve played as a heavily instanced-based endgame, and that’s the biggest contributing factor that’s lead to every MMO I’ve played having a completely dead open world PVE at max level. Having the “Raid” content be all open world Meta DE-based would go a long way to filling up the world again.
I am a sloppy quote’r…
Stat treadmill isn’t required, but reward tread is. Why would I play this game over watching TV? Time is the commodity here, what is anet going to do to compete for it?
Because you find it fun in and of itself…
It’s the same reason that I can still sit down and play Super Mario Brothers to this day, despite already having beaten it multiple times, and despite it having no gear treadmill (or gear for that matter) at all. Because I find the actual gameplay fun.
If your only sense of satisfaction and enjoyment from playing MMOs is through addictive, carrot on a stick, reward based gameplay, then I highly suggest that you consider finding a new game (or better yet, a new hobby, that’s not healthy) because ANET, from the very beginning, as stated that their goal with this game is to get away from that. Their goal is to get people to play and enjoy the content because it’s inherently fun and enjoyable, not because they have to to get that carrot, like my Mario example. Any gear is meant to be an extra cherry on top of the fun you’re already having just playing the game, and is not supposed to be strictly necessary.
Because open world content is “Open” meaning it can be zerged.
And you think a 15 or 25 person Raid will be any different?
Secondly they are event’s were you usually kill one large boss and possibly it’s minions. It’s not a series of bosses which each have there own mechanics.
Usually, but not always. ANET could easily implement a big event chain that involves multiple bosses with unique mechanics. The only differences is that the amount of people that are participating in the fight against the “boss” will be less controlled, which is where the scaling mechanic that’s already in the game comes into play. If challenge is what you’re after, you should be asking for ANET to make that scaling harsher in high level areas.
Lastly large events are short and have little or no communication given the number of players. Even if someone is talking in map chat who even bothers to listen to them?
These are legitimate problems, but they’re self fixing problems as far as I’m concerned. If ANET makes scaling harsher and makes large scale Dynamic Events actually dynamic so that the events can’t be completed without more advanced communication, then people will start using more advanced communication to complete them. Either way, this shouldn’t be a problem at all for people that want Raids, since any large (15-25 people) group that you would have brought to a raid could just as easily (or even more easily since you can potentially bring more) bring those people to the DE.
Another couple of questions for the pro-Raid crowd:
If any implemented Raids had absolutely no rewards – no drops off monsters, no big (or small) treasure chests, nothings at all – would you still play them?
What if the rewards per minute played in the Raids are no better than the the average rewards per minute played in open world PVE like ORR? Would you still play them?
Thats not true because everyone knows they have teams working on several things at once. So working on raid content would likely not effect the WvW and pvpers content, so his argument was valid.
It might not effect WvW or pvp content, but it will effect PVE content. There are a limited amount of people able to work on new content and a limited amount of time to work on new content. Any amount of time and manpower spent on Raid content, would be better spent on other content that is readily available to everyone – and Raid content is not readily available to everyone due to the logistical problems of getting 15-20+ other people with individual schedules together for extended periods.
Whose to say they wouldn’t bring in a small team to specifically work on raid content as well?
They could, I suppose. But any new employees cost additional money that likely isn’t in the budget , or they would have been hired already, and any additional developers would be better used making content for everyone, not just Raiders.
I hate arguments that dismiss logic.
Then why are you using them?
And the game doesn’t have to be raid based to have raids, stop thinking black and white terms.
They don’t necessarily have to be Raid based, but they always inevitably end up being Raid based, because of time, money, and man power issues. New Raids take a massive amount of development. Because of limited resources, everyone minute spent on developing Raids is a minute not used developing the rest of the PVE world.
So what some people want a challenge WHY IS IT A PROBLEM FOR YOU?
You’re literally responding to a post where I laid out exactly why it’s a problem for me. I don’t like Raiding. I don’t find it enjoyable. A large part of the reason that I bought GW2 is because of ANET’s commitment to not including exlusivist content like Raiding. Adding in Raiding at this point would be another bait-and-switch (the other being vertical progression), and that would be enough for me to give up on the game.
Also, for the people that want Raiding – Why not ask for more, and more advanced form of Group DEs and World Dragon-esque fights instead? They’re the dynamic, large group content that you want, while still being the all inclusive, easily accessible content that I want. The only reason I can think of is pure elitism – specifically wanting a system of haves and have-nots so you can lord your Raider status over other people.
It sounds to me that you are a PvP(er) in which case raid’s,dungeons and DE’s shouldn’t matter to you because your not going to do them anyway.
I absolutely hate this argument with a passion. Just because you won’t or can’t do certain content doesn’t mean that it doesn’t affect you. The fact of the matter is that creating new content takes time, manpower, and money. And all of those things are limited quantity. So every second of development time that ANet spends making Raid content that only a small (but insanely vocal) fraction of the community can or will play, is a second that they could have better spent on content that everyone will play.
This “everyone should be a winner” crap is whats gonna kill this game. Eventually people will get tired of never progressing, never being challenged, and when they say this this forums response is always " OMGOSH slow down man get more skins ".
And this right here is what it comes down to. It’s not about Raids because Raids are fun, it’s about Raids because Raids are exclusive and elitist.
And “this not having Raids will kill the game!” mindset is complete BS. Being different from the norm of MMOs is the one thing that will make GW2 a success, and is a great reason to stay away from Raids and the trinity, etc.
What it comes down to is that if you really want to play a Raid based game, there are literally dozens if not hundreds of them out there already. Go play one of those. If you want to play an MMO that’s not Raid based, GW2 is really the only option.
This is spot on. My question is why would anyone ever want to spend their hard earned resources, such as 250 Globs of Ecto, on a Unique Exotic when it will soon be obsolete. I would be happy with the Whisperblade and Lyss but I’m not dumb enough to buy or craft them because they will soon be equal to current build Green weapons.
Because they won’t be obsolete. People don’t go after those 250 ecto unique items because of their stats, which aren’t any better than a 3-4 gold exotic weapon, but for their skins, which can still be transmuted onto a new ascended weapon.
With that said, I agree that the introduction of vertical progression after 80 was a really, really terrible idea. Trying to appease the gear treadmillers is pointless and has really damaged other MMOs, because no matter how fast you can put out content, the hardcore players will always complete it far faster. So they’re basically at the same place they would be if you hadn’t introduced the new gear level anyway – maxed out in their items and moaning for new content. The biggest difference is that the people who aren’t interested in chasing the carrot on a stick (the vast majority of the player base) are fractured off from those players (due to the gear disparity) and are ignored when it comes to new content (since adding in new gear levels, dungeons, etc takes a tremendous amount of development resources and time).
I agree, although most GW1 players won’t. I do miss the drive to get better gear, and the teamwork needed to raid. I really miss feeling a part of a team like I felt in WoW.
Luckily for you, there’s a convenient list of MMOs that are heavily based on raiding that you can play instead of GW2.
Or maybe, just maybe, instead of asking (or demanding) that the developers use valuable time and manpower to introduce things from other games, like big dungeons and mini pet battles, you could, I don’t know, just go play one of the dozens of MMOs that already have those things.
I big part of what attracts so many people to this game is its relatively unique commitment to avoiding restrictive content like 8-12 man dungeons. Even if a person can just “choose not to do the dungeons,” they still take valuable development resources to design, create, and implement that could be better spent on content that’s in line with the game’s original vision and selling points.