Showing Posts For Vak.7194:

Still no fix to channeling/pet intuition in Stealth?

in Thief

Posted by: Vak.7194

Vak.7194

“The same is true for skills like the Ranger’s [Rapid Fire]. If they don’t have anything targeted, they can still use [Rapid Fire] and it will just shoot a bunch of shots directly in front of them. If you stand in the way of the projectile, it’ll hit you regardless of if you’re in stealth or not.”

While true, that’s not the issue that a lot of us run into. It’s where player abilities (or even NPC abilities) continue to hit us and track us if they targeted us and started channeling, and continue to move with us despite the player no longer being visible or target-able. I’ve literally ran full circles around NPCs while “stealthed” and the whole time they just spun in circles and turned with me to continue channeling. I couldn’t even position myself properly to get a backstab in because they were always facing me. If a player or pet can’t see me, then they shouldn’t be able to track me.

Additionally, unless Anet feels like making pet a counter to stealth with an intended and -stated- mechanism (like scent or what have you) then pets are operating in a way contrary to how we expect them to, making it bug. At least so far as I know isn’t an intended purpose for them, so they shouldn’t function that way.

(edited by Vak.7194)