Showing Posts For Val.6154:
The problem with Healing Power is that except for selfless daring (healing power * 100% + 129) and the active on Virtue of Resolve (healing power * 75% + 1625), the scale factor is bad e.g. 7.5% on Writ of the Merciful, 6% on Virtue of Resolve passive (7.5% if you have Absolute Resolution), 12.5% on regen etc…
So unless you stack vigor, +40% endurance regen food, and superior runes of energy so you can dodge around like a monkey it’s not going to help much. You would take less damage and kill faster with damage stats + CCs + block/prot.
That’s why Monk’s Focus is so nice for sPvP: it scales like 10% + 1960. It means if you take Monk’s Focus you can just take damage stats (and some tough/vit) and forego healing power completely and not lose much.
If you go full cleric you can have perma +700hp per second through VoR, regen and Writ of the Merciful, but then you’ve just kittening yourself in terms of damage. The tradeoff is rarely worth it. Water eles heal better. Buffing allies is more efficient than healing as a Guardian imo, and you can do that without foregoing damage as much.
The only time I use cleric trinkets on top of Knight’s armor is for dungeons for pseudo-tanking. With enough toughness and a little vit so you don’t get one-shot, healing power becomes a lot better than vitality for your EHP. EHP is linear in both Toughness and vitality in this game so they are interchangeable, subject to not getting one-shot and having regular condition removal. In most of PvE including most dungeon that holds true. But EHP increases faster with toughness than vitality if you take healing into account.
So I’d say maybe invest in healing power depending very much on your build if you want to support and/or tank in dungeons but otherwise it’s not worth it.
It is quite annoying. I find myself sheathing the weapon or switching to another set often so I don’t have to see the weak/ugly pose. It isn’t consistent with the weapon’s idle animation either…
I have the same issue on my Guardian since the patch. Removing all armour and putting it back on solves it for a short time or until map travel. For now I have just turned sound effects completely down. This horrible clank sound is way to distracting and annoying otherwise. I hope this is a bug and not an intentional change, because playing without sound effects from now on would suck…