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The OP is one of the most intelligent pieces I’ve seen written on the topic to date. I hope the CM’s let this thread stand.
While I totally agree that stat progression and stap capped systems both have merits and there’s nothing gamebreakingly wrong with either, I feel a few points need to be underscored.
1.) One of the major issues with stat progression models is that old content is rendered obsolete or trivial. This is a huge problem, which make large parts of MMO’s barren, meaningless, and lonely.
2.) GW2 was supposed to be a direct answer to this problem and the PR “manifesto” was a declaration of this thinking. The product was marketed a long time as an “alternative” MMO that eschewed the WoW model.
3.) Many of us, me included, helped advertise the virtues of GW2 on the basis of what we heard in the manifesto and Anet’s PR campaign. I for one lobbied my girlfriend and many of my WoW friends based on this information. I went so far as to promote and give lengthy posts on the WoW forums as to the merit of a stat capped system. It feels like a bit of betrayal that the GW2 worked to make sure that their “manifesto” went viral and then sort of pulled the rug out from those of us who spread their message.
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In some ways, this new direction also leaves me disappointed.
1.) It does seem like Anet abandoned some of it’s original design goals. I feel these changes really contradict the GW2 “Manifesto” and Mike O’Brien’s own words.
2.) Gear progression is really a treadmill as the game just get balanced around the new numbers anyway. You end up running just to stay in place
3.) Power creep just ends up making a ton of game content effectively “obsolete”.
4.) When you offer one type of gameplay as the straightest path to the “best rewards” you end up inducing your player base to overly partake in that form of gameplay, which leaves the rest of the game empty.
Sadly, I worry that the “ascended gear” move is likely to end up siphoning off the player base into instances which will effectively hamper the rest of the game because the player base will no longer be in the “world” interacting with each other which is what makes and MMOG an MMOG.
I really wish Arenanet had stuck to their guns and focused on “open, real world pve” over the instanced experience. I know a lot of the events can seem zergy or barren at times (most of the time actually) but I think the game would be better off if they had fixed those issues rather than just give carrots and “stuff to do” in instances.
The world really didn’t need another WoW clone, even though I love WoW.
(edited by Valkyrie.6920)