Showing Posts For Valner.9563:
The animation bug is still there, and I think that it only happens on asura characters. Is anyone else having this problem?
I don’t know if this is happening to anyone else, but today while running around LA I noticed I had a pair of Bolts popping out of my feet when I would jump and land.
Yes, please fix this. Taking 1 way to perma-stunlock someone, just to add another im sure was not the intent of this change. Please, please, please take care of this before season 1 starts.
This, do this plz!
I dont understand why people keep attributing this suggestion to being lazy, or proceed to bash the suggestion. The reason it is even being brought up is for an equal chance at the rewards we have earned through our actions. For those who WvW on a regular basis, on servers that have a large WvW population, you will often find yourself in the middle of a large scale fight, where you move completely around an objective leaving the bags, that conveniently drop at your feet, strewn halfway from garrison to the supply camp.
Now, i cant speak for all servers, but on my server (Blackgate), especially during NA prime, we dont have the luxury of waiting around for individuals to run all around the combat area and loot their bags even with AOE loot. More often then not we are running from one objective to another defending, or countering as quickly as we can. Staying behind to get your loot would be selfish, and if the majority of people did that we would most likely lose quite a few of our objectives. Should those who are dedicated to their servers cause and WvW for hours on end be punished for being that way? Is it lazy of them to not run back and find that wooden chest that they left behind on the opposite side of the supply camp or the battlements from when they took out that AC and its operator? I dont think it is, and people who play that way shouldnt be hindered, they should be rewarded.
Now if you are a purist, or you want the feel of looting corpses, or in this case bags, then as suggested it should be toggled off. Everyone is happy. Please dont assume that laziness has anything to do with this request. Do not project qualities on people who you know nothing about. I would bet that if this feature was added to WvW, all of the nay sayers would be using it without question. Lets be honest too, how many people who have been in WvW for any period of time hasnt wondered if those bags that they left behind didnt have something valuable in it?
This is honestly a great idea. Allows for those who are defending their server in the mists to focus on just that. It could even be designed to only activate once the player is put into combat, so as not to put any unnecessary strain on the wvw servers.
Yes, please fix this asap, it is a very important strategic part of the wvw meta.
Well if some specs will help, I can give those. The problem is that I have checked the crash log, and nothing is there. Last crash I have listed on the log is on sept 8th. I unfortunately dont have much to go on as well, bc like i said, this is the only time that i have any problem. I can change back and forth between characters once i get in, play for hrs and hrs on end, and load in and out of zones just fine :-(.
I have not seen any other instances of this on these forums so I was wondering if anyone else was having this problem.
When I start the game and hit play, during the loading of the character select screen, during that brief black screen before it pops up, the game freezes and locks up my computer. This is the only time that I ever have issues with playing/performance in game. Once in the game and past this point, the game runs and performs just fine.
This is becoming an issue now because for some reason now when I have to force restart, its coming up with a repair utility, which runs through all files and takes about 4-5 mins to complete. Once completed, I try again, and the same thing occurs.
Any thoughts or help would be great. Thanks!
Same, doesnt happen 100% of the time, and it seems to help if i can run through the person/mob that im stealing from. It shouldn’t be that complicated for the effect to work as intended, especially since every other stealth abilities seems to cancel the auto attack just fine.
Is anyone else having an issue with Runes of the Afflicted stacking with other bleed duration increases?
in Thief
Posted by: Valner.9563
Maybe I was being a little long winded in my question, so I suppose I will summarize it…
Are Runes of the Afflicted supposed to stack with other Condition Duration increases?
Is anyone else having an issue with Runes of the Afflicted stacking with other bleed duration increases?
in Thief
Posted by: Valner.9563
Like the topic says, i feel like im not getting full duration out of my bleeds. With vital shots, you have a base 4 second bleed. I have 25 pts into the Deadly Arts trait line, which should add 25% condition duration increase. That should add 1 second to my bleed, bringing the total to 5 seconds. The problem im having is, I have the full set of Major Runes of the Afflicted on my gear which should increase my bleed duration by 25%. Now im not expecting it to increase the duration 25% of 5 seconds, but shouldnt this increase the duration of my bleed by another 1 second? Currently im sitting at 5 second bleed duration which i believe should be at 6. This doesnt seem like much, but that extra 1 second will allow me to stack more bleed charges on with my auto attack, which can be a significant amount of extra damage.