Showing Posts For Vanakin.9162:
I played GW1 a lot, with 5 accounts. My guildmates and I played in International districts there. With GW2 we became split into US and EU zones. Now most of them have migrated over to EU. But I already found a US server I am happy with. So I was thinking of making a second GW2 account to play in EU with the old guild, perhaps when the next expansion comes out though, as I’m thinking it may not be that long to wait. Is making a second account a good idea or are there any known problems with that? Then I had the idea to make a free account on EU for now, and link that to one of my old GW1 accounts. But can free accounts be linked to paid GW1 accounts? And if so, do I have to use a new email address for the free account that is different to the old GW1 account, and then link, or can I login to GW2 with my existing GW1 email and password and get an automatic link? Or is it a bad idea to make a free account now, link it, and upgrade it later? Any advice from anyone who has been in a similar situation would be welcome.
Disconnected 4 times in the past hour with this error code and about 10 times in the past 24 hours.
I have 3 computers, a smartphone, and a tablet. It ONLY happens on the computer I’m playing GW2 on, the other devices are all fine. It’s not my router. My firewall is set to allow all connections from the GW2 application, and I also run it as Administrator. When I get dc’ed or dos’ed or whatever it is, I also can’t visit websites. The quickest solution I have is to immediately disconnect and reconnect from the internet from the toolbar, everything magically works after and I can usually get back into the same instance.
This isn’t on my end. Seems like Anet is sending me bad packets and causing a bandwidth traffic jam on my computer (can’t think of the term). Hopefully Anet will admit that this is their responsibility and fix the problem.
What you describe seems to be just the same for me, and occurring at about the same time, so I can understand why you suspected it’s a gw2 problem. But the situation has improved for me now, with disconnects being less frequent for me (not gone away altogether yet though). I haven’t changed anything in my set up, but perhaps my ISP has. I am based in Hong Kong, so it’s probably unlikely that we have the same ISP. I submitted a ticket and they asked me to run a free program called WinMTR to get ping and trace results to them.
I have been getting this problem (7:11:3:191:101) since I saw the BLTC down for maintenance. It affects all my characters and loses connection every 10 mins or so. Also get quite a lot of lag. Never used to get it. I don’t have any other internet problems, so I’m reluctant to start changing my internet settings without some advice.
The home instances are whole areas where resources, NPCs, and stories share your space. What would be nice is if each race/character could have just one house (preferably accessed from the racial home area, or even just a separate instance like entering a guild hall), where our trophies and collections are stored (like the hall of memorial idea) (account wide or personal depending on the nature of the house you can provide) and which could be further decorated by use of a Home-Scribe-interior-decorator skill. And which would allow visitors. With chairs we could /sit @ and beds to /lie @ and a kitchen to Chef small items in or a workbench to craft a few things on, without any NPC help. And maybe in game trophies which currently are good for nothing but selling to merchants could be recycled in the house workshop to make some raw materials? This way, eventually, Guild Wars will take over all the Sims market share
Most text in the Hero panel’s Attributes list show as white text. But a few are shown in green. I couldn’t find in wiki what that might indicate, and I feel it could be important to making better builds.
More features to support roleplay immersion and crafting or gathering for profit would be most appreciated, I don’t want to have to fight all the time.
But another mode to consider that I would love to see would be like the board game ‘Diplomacy’, where several teams plan a strategy to move to and occupy certain areas in a map, and then they gain control of those places more by simply outnumbering others who attempt the same land grab rather than by having to actually fight them. It may not sound as exciting to some people, but planning the strategy and then using messages to coordinate what to do, and what to make the enemy think your team will do requires communication and planning skills that make the board game very entertaining. The map to be contested should have places that teams could get blocked in, so that a move requires more planning. There could be for example, only one move per ‘day’ by each player, (perhaps at normal reset time) allowing most of that day to plan and coordinate with the rest of your team and to mislead the opponents. It could also involve special roles such as assassins, messengers, spies, as seen in games such as Total War. GW2 would be much better though, as it’s multiplayer and all ‘soldiers’ could be real players. The difference with this and WvW would need to be the structured communication between enemy teams (perhaps only by ambassadors/commanders), and within single teams (for everyone), the number of ‘capture points’, and their significance (e.g. no one can move into any other area except automatically at the ‘move time’. If real fighting is to take place that would take some of the rest of the ‘day’ but would need to be resolved before tactics for the following move could be discussed. People deciding on their move/action for the next day would need to know what others in their team (or allies) were going to do to have any hope of success. Subordinate campaign leaders within a team (or world) could gain temporary titles (or even special temporary armour and insignia to show off as town clothes) according to the areas they ‘owned’ each day.
I see two kinds of imbalance being discussed. Imbalance of use of servers, and imbalance of numbers within a WvWvW battle. For the latter problem, you can either let the majority side keep winning but more frequently change their opponents to be from the worlds with the most similar averaged population numbers (however that is measured), or you can limit numbers of the dominant side to be closer to the numbers from the least dominant side, putting all their extra players into a separate (secondary) WvWvW instance or match up instead of only being in a queue for the main match where they can’t enjoy any WvW at all. Doing this could involve requiring more servers to play more matches, each with fewer people, and the ‘secondary’ match ups could be more short lived, (coming and going like town instances in GW1) which may also address the first issue of imbalance of servers, in that you can use the least used WvWvW servers for the secondary match ups.
I’m quite confused. I heard that GW2 can look wonderful with some 3D set ups. But there are so many different kinds of 3D hardware, and I have no idea which ones GW2 supports. Nvidia 3DVision seems to get mentioned most, is it the only one that has proper support in game? How about Nvidia cards without 3DVision, but with lenticular (side-by-side) HDMI connected monitors? What about AMD 3D technology? Could someone who understands these kinds of things please state as simply as possible what should work (and what settings are needed) and what definitely won’t work yet? That kind of info should be in the Minimum System Requirements for people wanting to play GW2 in 3D.
Specifically, I want to know whether using a lenticular polarised screen (not shuttered glasses) I should be able to use side-by-side or top-bottom 3D with GW2 (with a good Nvidia card), or if in that case 2D-to-3D conversion is the best I can get (which is presumably not as good, is it?)
My guild started out on one server in an EU world and built up an investment in various Guild Services there. Subsequently half of us decided there was a different US server we liked better. We moved there and started building new Guild Services in that world too. Our guild consists of people from all over the world. We were thinking originally that once we had guesting facilities we could still all play together no matter which home server we were on. But now we find that that won’t be possible, with guesting not working between US and EU servers. So we find ourselves with effectively two guilds that cannot meet, both with services, but taking up space in only one list of Guild members. It seems very bad to have a whole lot of people in our guild who we will never see again, or to kick them out after they built up the Guild services there with us. So we would love to be able to split away our friends on the old server (who, sadly, we won’t see again in game) but without them losing all the services we had all worked together on building. This would give them the ability to manage their own EU guild ranks and whatever other new services they wished, separately from those of us on the US server now. ANet would presumably need to allow guilds with the same name at each datacentre, or allow/enforce renaming of Guilds that were split. And all of this would be unnecessary if some form of guesting between data centres could be provided.
A more general guild splitting service may also be of use to other guilds spread across more than one world, even without the EU/US rift.
My suggestion is that guesting ought to work like this (and perhaps this is an alternative kind of guesting to what Anet was thinking about): Someone on datacentre A requests to guest on datacentre B, so A sends a message to B to say ‘Guest request’. B either responds with ‘No’, full up’ (or other reason) or it says, "OK, please send the player’s data’. A flags the account as guesting at B and prevents the player from logging on for a while, as it sends the account data there. The player waits while B sets up the account data and tells A, ‘Got it all thanks’. The player can now log into B. At the end of the guesting period, B sends updated account data back to A, which unflags the account after successful transfer and play resumes on A as normal. It could mean that guesting wouldn’t allow fast switching between worlds on different datacentres, and may involve some time to transfer data while the player couldn’t play anywhere, but it would allow people from around the world to meet to play together. I’m sure lag/ping is not an issue or people from around the world wouldn’t all be playing by default on US servers in any case.
So this is like a world transfer but for a limited time. I would not mind if it cost some gems, but it should be cheaper than a full transfer as it wouldn’t allow WvW and is time limited (even though it may involve more account data transfer than an actual one way transfer).
(edited by Vanakin.9162)