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Stress Test = story? how disappointing....

in Guild Wars 2: Heart of Thorns

Posted by: Vandor.9718

Vandor.9718

I enjoyed the Story. I thought it was very focused on the Player Character, which to most is very important. It also felt more like it blended with the environment more and what was happening around the Player. Good job. Look forward to seeing more content in the future. Keep up the good work!

...Thank You!!

in Guild Wars 2: Heart of Thorns

Posted by: Vandor.9718

Vandor.9718

Thanks Anet. Very fun content and as always felt very polished. Keep up the good work!

Feedback on HoT Stress Test [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Vandor.9718

Vandor.9718

First off: Thanks to Anet for the Opportunity to help test the stability and mechanics of a small portion of the Expansion they are working on. I would assume they have more done than they are showing us, but in Development you have to test each part till its polished to the point where you feel you can move on to the other parts. So its understandable and the time and hard work is appreciated.

I had no crashes in any of the content that I participated in. Very solid build with very little to no lag during events. Some lag is to be expected with large numbers of players on a server.

Revenant: was fun to play and other than the skill descriptions being a little complex to understand, it was a very fun experience. I have to say that Great Dwarf Stability is pretty much OP at this point. You can literally keep stability up for you and whoever is standing with you for a long time. I can see some players having a problem with that maybe in WvW or PVP. PVE it seems to work great and as intended though, so that may be something to look at.

Mastery system: is a breathe of fresh air in terms of a Progression system that actually FEELS like Progress and not Gear Grind or Leveling Grind. Great job. Hope to see more of the Mastery system in the Future. Mushroom Jumping I did not get to do, but I did get to Glide a lot and fall a lot during.

Wyvern battle: Well I have this to say. One on One, he was VERY challenging, but as more and more Revenant players showed up he got less and less challenging. Fire was not too hard to avoid but could kill a player in a few seconds if he/she was not careful. Wing attack sometimes blew players back when they were using Stability. Not sure if that was intended or not. Noticed a lot of players were just Ranging. Not many tried Melee. Break bar / New Defiance system worked well from what I saw. Players seem to adapt and understand it more and did not have much difficulty in timing those CC on him to stun him etc. Very welcome change to the fight mechanics. The Updrafts to shoot a player back up into the battle arena was a pretty good little mechanic to put in there for those that went with Glider Mastery. really good way to represent how the Mastery Systems will help us in Battle not just in Exploration.

All in all great Build and very stable. Thanks for letting us try out the content during the stress test. Good job and keep up the good work Anet.