This is not whining due to how to earn the gear. It is the principle of the matter. When a game is advertised as a horizontal progression game like it predecessor you don’t add a vertical jump in the game 3 months after lunch and try to claim it was on the table to begin with.
Showing Highly Rated Posts By Vanthian.9267:
I will be looking at a Thief with a backstab damage build.
20/30/0/0/20
Traits to consider in damage calculation:
Dagger Trainger: 5% damage
Executioner: 20% damage below 50% health
Flanking Strikes: 5% damage when attacking from back/sides
Constants:
Light Armor: 1836 (no added toughness what so ever)
Medium Armor: 1980 (no added toughness what so ever)
Heavy Armor: 2127 (no added toughness what so ever)
Skill Coefficient: 1.2 if hit from the front
2.4 if hit from the back/side
Exotics:
When using all berserker and all ruby orbs and a completely damage build for Thief:
Weapon Damage: 924-981
Power: 2089 without food buffs or bloodlust or might
3156 with food buffs and 25 might but without bloodlust
Critical Chance: 63.24 without fury or food buffs
66.57 with food buffs without fury
Critical Damage: 86%
Standard Damage of Backstab on target without Critical hit: (all will assume max Weapon damage/Skill Coefficient)
Light Armor: No Food Buffs/Might/Bloodlust
Damage: ( 981 × 2089 × 2.4 ) / 1836 = 2,678.835
With Food Buffs/Might but NO BLOODLUST
Damage: ( 981 × 3156 × 2.4 ) / 1836 = 4,047.105
What if we critical? Critical Damage is +86% on the normal 150% so we have 236% damage. Without buffs would be…
2,678.835 × 236% = 6,322.051
With Fodd buffs and such…
4,047.105 × 236% = 9,551.168
ASCENDED
Same set up only with ascended trinkets, back, ring, amulet and weapon.
Weapon Damage: 970-1030
Power: 2309 without food buffs or bloodlust or might
3376 with food buffs and 25 might but without bloodlust
Critical Chance: 69.24 without fury or food buffs
72.57 with food buffs without fury
Critical Damage: 112%
Standard Damage of Backstab on target without Critical hit: (all will assume max Weapon damage/Skill Coefficient)
Light Armor: No Food Buffs/Might/Bloodlust
Damage: ( 1,030 × 2,309 × 2.4 ) / 1836 = 3,108.849
With Food Buffs/Might but NO BLOODLUST
Damage: ( 1,030 × 3,376 × 2.4 ) / 1836 = 4,545.464
What if we critical? Critical Damage is +112% on the normal 150% so we have 262% damage. Without buffs would be…
3,108.849 × 262% = 8,145.184
With Fodd buffs and such…
4,545.464 × 262% = 11,909.115
Comparing the two:
Exotic with buffs & critical: 9,551.168
Ascended with buffs & Critical: 11,909.115
Percentage damage higher? 9,551.168/11,090.115 = 0.861
Then 1 – 0.861 = 0.139 which is…..
13.9% difference in damage when buffed and landing a critical hit on a light armor target with no extra defense when welding currently available Ascended items over Exotics.
Also, please note I did not take into account the trait damage multipliers since they are the same with or without Ascended gear.
You can follow the above to figure out any of the other armors types or whatever you choose. I also done this very quickly so my numbers might be a little off, but I do believe them to be accurate.
Have fun!