Showing Posts For Vanyar.1592:

Changing Bandana Colour

in Suggestions

Posted by: Vanyar.1592

Vanyar.1592

Can the option be added, in the dye window, to change the colour of the bandana some characters have on their head (I have a Norn female with one). Without option to change the colour I feel I’m stuck with keeping my armor colours matching the bandana. I know it’s a bit of a vain request, but it just would be a nice added feature.

To me the real problem: Mobs are harder than bosses?

in Fractals, Dungeons & Raids

Posted by: Vanyar.1592

Vanyar.1592

Keep in mind it is still a learning process for many. A way to make the packs easier is by pulling the mobs out one at a time. I know thieves have an ability called Scorpion Pull that allows them to pull one mob away from a pack without aggroing the rest. From what I understand their are a few other classes with similar abilities..

Suggestion: Supply and Crafting Bonus

in Crafting

Posted by: Vanyar.1592

Vanyar.1592

In my experience with MMORPG’s (Everquest 1, Anarchy Online, WoW, and now GW2) I find that, after a small amount of time, the Trading Post / Economy is dominated by people undercutting the majority of others or incredible overcharging. In short, the economy doesn’t have a natural sense of competition that it should to generate healthy revenue for everyone.

I think an interesting way around this would be to allow players to select bonuses to supply and crafting. Players would select one area in their crafting profession for a supply bonus and another for a crafting bonus. Keep in mind, player would not get a bonus to their entire crafting profession, only one section (e.g. leather workers may choose a bonus to crafting leggings, but not all items made from leather).

A supply bonus would allow players to create items for slightly less materials than people without the bonus (say 10-25% less materials). By being able to craft with less materials players with that bonus would allow them to, conceivably, sell for less than others.

A crafting bonus would allow players to create items with slightly better bonuses than the same items crafted by players without the bonus (again say 10 – 25% better buffs). Having a slight edge in quality would allow players to sell these items for slightly more.

These bonuses would mean players would have a slight edge in crafting certain items over others. Since players cannot get bonuses across their entire profession it will create competition for certain items rather than everything made by one profession. Players wouldn’t simply give up on crafting because they are constantly being undercut by farmers or people simply levelling their profession.