From my brief time playing with the tempest elementalist, it is my personal opinion that I enjoy it, however it probably still needs some tuning to make it better. I think the shouts for water, earth, and fire work well, while the arcane, heals, and air need some work to improve their usability.
The overload is fun and makes and interesting play, although I do agree with others in the forum it does not really change how the elementalist functions on whole. If you mastered the previous version, then you’ve essentially mastered the elite.
The warhorn skills are a bit lackluster although they could prove to be useful in certain circumstances, but I found that in some cases the effects that they gave were often times redundant or essentially remakes of previous skills. For example the 3rd skill for scepter (which I primarily use) while attuned to earth is Dust Devil, it causes some damage (258 while standing in Rata Sum) and some blind (11s) for 5 targets at a range 900. The warhorn 5 is Dust Storm and effectively does the same thing to a lesser degree (damage output is only 174 and blind is 2.25s) the only real difference is it adds some vulnerability. In short, the warhorn skills already are taken care of by weapons we already have, making them useless.
The best feature right now for the tempest ele is the overload which I find useful for some quick extra damage when I find myself in a bind.
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