Showing Posts For Vayyy.5420:

Double Warrior HyperactiveVsChiftainNinjas

in PvP

Posted by: Vayyy.5420

Vayyy.5420

Nice video, the xx too goooood

i know the cuts were supposed to speed up the video but it kinda felt choppy (fast foward would’ve been better)! btw only radom, purie and me (ava) are CN though, others were pugs (we still lack guard and mes!)

p.s. STOP HUNDRED BLADDING MEEE

Ava – Chieftain Ninjas

Elementalist, Engineer and Necro's downstate

in PvP

Posted by: Vayyy.5420

Vayyy.5420

Its not about how much a threat you are on the ground, its about how easy it is to get you up in a teamfight, which generally happens in a tourney game.

Ava – Chieftain Ninjas

Elementalist, Engineer and Necro's downstate

in PvP

Posted by: Vayyy.5420

Vayyy.5420

@barti, yea im talking about the down state comparison, although the skills must also be balanced around the class and its theme, thats why im not complaining about warriors atm

@Aegael, yea basically the only use of the poison duration is to reduce the healing/ressing that can be done on players. This does contribute to the stomping/ressing game, but certainly not enough. Mistform being able to become invulnerable is a good enough defensive, the heal back really just makes it ridiculously overpowered.

@tOss, with even an immobilize, you would need a perfect delayed stomp (assuming your immobilize lasts for more than 3 seconds), in an extremely hectic teamfight it would be hard to get the stomp off.

Ava – Chieftain Ninjas

Elementalist, Engineer and Necro's downstate

in PvP

Posted by: Vayyy.5420

Vayyy.5420

@larynx, tbh its extremely rare that i would waste a teleport/blink skill for a stomp on a thief, becasue that skill is usually so important for me to survive. Regardless, dpsing thieves in downstate is the most effective way to kill them.

“delayed stomp” for mesmers is a not something you can pull off consistently, sometimes they just teleport too far away.

Ava – Chieftain Ninjas

Elementalist, Engineer and Necro's downstate

in PvP

Posted by: Vayyy.5420

Vayyy.5420

@Bigtee no even mistform stomp isn’t surefire, as the corpse can be blown away by one of your teammates (Big ol bomb), but the exmaples i listed are the optimal ways that the stomp will happen.

@garethh you can stomp mesmers in stealth (can’t use their 2nd skill with no target) and you are able to “delay stomp” the mesmer, so the stomp goes through right when the mesmer pops out from stealth (difficult to do/avoidable).

Ava – Chieftain Ninjas

Elementalist, Engineer and Necro's downstate

in PvP

Posted by: Vayyy.5420

Vayyy.5420

@TGSlasher being able to timer (giving a 20second respawn) someone is part of the game, the suicide button will just make that useless. Assuming that everyone knows the spawn timers 18/38/58

Ava – Chieftain Ninjas

tPvPer don't complain about Thieves

in PvP

Posted by: Vayyy.5420

Vayyy.5420

Thief is definitely the strongest class right now, basically if the thief is doing good in you’re team, you will be winning. The mobility, the insane ranged and melee damage, the ability to solo lord on map 2, the thief just provides so much for the team.

Those are the reasons you will see thieves getting nerfed on Nov 15, atm its just too strong.

Ava – Chieftain Ninjas

Champion Illusionist and Illusionist

in PvP

Posted by: Vayyy.5420

Vayyy.5420

no there isn’t a illusionist title, when you mouse over the achievement it’ll show the title if there is one

Ava – Chieftain Ninjas

Elementalist, Engineer and Necro's downstate

in PvP

Posted by: Vayyy.5420

Vayyy.5420

@Rieselle, not equivalent, but you need to achieve both variety and balance. By being able to customize your down state, first it’ll be too much information for new players, and secondly everyone will just spec for vengeance

@DiogoSIlva, that single delay is good enough to mess up the whole team fight. In high level play, players will be next to the ele when his mist form ends, and instantly get him up

Ava – Chieftain Ninjas

Elementalist, Engineer and Necro's downstate

in PvP

Posted by: Vayyy.5420

Vayyy.5420

@Marduh, these aren’t reliable methods to ensure a stomp, even a signet/instant cast blind can fail

@Oozo, by res assistance i mean that it would be easier to res guardians with their 3 spell, and rangers with their 3 spell, as these are able to heal them without channeling 4.

@Weapon X, regardless of double down state, mist form is still too strong. Im not whining about how hard pvp is, im just pointing out how overpowered mistform is….

@Kilger, yes thats true, but being able to avoid the first stomp, resetting your health and moving next to your allies, is enough to be op

@Doctor Orderly MD PhD DDS, i think the downstate have to have variety, but they definitely have to be balanced

Ava – Chieftain Ninjas

Elementalist, Engineer and Necro's downstate

in PvP

Posted by: Vayyy.5420

Vayyy.5420

@Dibrom if everyone had that ablity, no one will be able to give 20second respawns

@Mindlessruff im talking about during the downstate, where the class only has 4 skills

Ava – Chieftain Ninjas

Elementalist, Engineer and Necro's downstate

in PvP

Posted by: Vayyy.5420

Vayyy.5420

There are 3 factors affecting stomps, stability, stealth, quickness.

Stability
Offensive: Stomp 5 classes (provided that they are not stealthed or ressed up)
Defensive: Allows active player to res the downed player uninterrupted
Stealth
Offensive: Stomp classes with targeted interrupts and mesmers (4)
Defensive: Protect the downed player from being stomped
Quickness
Offensive: reduces cast time of stomp, from 3 seconds to 1.5 seconds
Defensive: doubles res channel speed

I could dwell deeper into the balance between these factors, but this isn’t the focus

CLICK THE TABLE
http://img248.imageshack.us/img248/659/classtable.jpg

From the table you can see that necros and engineers are the only classes that can be both stability and stealth stomped, and are unable to provide res assistance for allies.

I’ll be comparing the 3 classes in their respective groups, avoiding stomps and interrupting stomps.

Elementalist
When dealing with classes that can avoid a stomp, the most effective way is to damage the corpse. Due to the net time being faster than attempting the stomp twice (in most cases), also the damage makes it harder for opposing team to res the player.

However when it comes to the elementalist, mist form resets the ele to original downed health, rendering the damage useless. This is the crucial balance between classes that are able to avoid stomps instead of interrupting them, being able to damage them with significance keeps them balanced. Also, mist form allows the ele to move in downstate. This could be used to move onto a point, closer to allies, into a Aoe res, etc.

Thieves and mesmers do more damage (quite a bit more, dem air runes) in their down states, yet in no way does the damage compensate for the self healing and movement capability of mistform. Where being able to res a player up from down state, will change the outcome of the fight.

Necros and Engineers
Comparing necros and engineers within their group, warriors are the only other class with a single target interrupt. Rangers and guardians both have an AOE interrupt, and a delayed res assist. Warriors have vengeance, the strongest downed state skill in the game. Providing the warrior 15 secs of freedom to res/stomp/warbanner, not to mention a chance to rally if you stomp someone.

Engineers are able to semi chain interrupts on one target, only if the stomper wastes 2+seconds before each stomp, which all can be nullified by stability. Necros are the same, the only arguable benefit the aoe poison gives is the healing reduction. The lack of res assist, stomp avoidance, aoe interrupts, results in the two classes that are absolutely underpowered in down state.

Suggestions
Elementalist’s health does not reset during downstate mistform
Necro’s fear is aoe
Necro’s poison removes 1 random boon as well ??? (op? rng not good for game?)
Engineer’s 2nd and 3rd skill are swapped
Engineer’s 1st skill only applies bleeding, poison, burning, confusion?

Engineer’s 2nd skill is a very strong spell, as it is able to interrupt resses by blasting the downed state player away, or out of the point (securing a cap or neutralizing a point). Engineer’s auto attack currently applies random conditions on foes, it would really help the class’s 1v1 downstate by only applying damaging conditions on foes.

Necros being given the ability to remove 1 boon from enemies could be too good (if they remove stability obviously), but everyone normally has more than 1 boon, when they activate stability.

?
Why do you think warrior’s vengeance doesn’t need a nerf?
In the current “metagame” warriors aren’t that strong due to lack of condition removal, no ranged support, a thief can do just about everything and more. I would complain however, if they are stronger in the scene

Ava – Chieftain Ninjas

(edited by Vayyy.5420)

GW2League - now with sPvP Rankings, Need Info

in PvP

Posted by: Vayyy.5420

Vayyy.5420

Account name:Vayyy.5420
Character name: Aval??
Class: Engineer
Chieftain Ninjas

Thanks for compiling the list!

Shinn is right about mindhacker being in CN

Ava – Chieftain Ninjas

Raid on the Capricorn

in PvP

Posted by: Vayyy.5420

Vayyy.5420

will there be a pvp blog update, before the next content patch on November 15? Any balance changes coming before that?

Ava – Chieftain Ninjas

Updates to Tournaments

in PvP

Posted by: Vayyy.5420

Vayyy.5420

server load and player volume, i guess the halloween patch is actually bringing some players back to play, seeing more friends online actually

by “lose gems” you mean by losing the game due to dc, im assuming, not the delivery from the chests?

Ava – Chieftain Ninjas

Paid Tournaments will be available soon...

in PvP

Posted by: Vayyy.5420

Vayyy.5420

thanks for trying to appease the pvp crowd regina, but not giving any solid information about a certain release date or anything for sure, really tests our patience.

since the promised pvp blog, and now the paid tournies, its hard to believe anything ANET says. Even if they say that its ready, and will be coming on a certain date.

On a side note, i think putting a balance patch together with a content patch isn’t a good idea (especially with a new tournament structure). Due to the fact that teams would be practising their line up for the previous content patch, and not the new one?
This down time would allow teams to familiarize themselves with the current patch i guess….

Ava – Chieftain Ninjas

Paid Tournaments will be available soon...

in PvP

Posted by: Vayyy.5420

Vayyy.5420

LOL at OP, but i mean its pretty obvious why they don’t want to release the paid tournies the same day as the Halloween patch.

They want their players to be spending real money to convert into gems. With paid tournies out right when these things release, everyone will just try to farm paid tournies and not convert rl money into gems.

I’m 100% sure paid tournies are all done and fine to go, its just that they’ll release it when they think people that will spend rl money on gems have finish spending the money.

Ava – Chieftain Ninjas