(edited by Vedrix.4170)
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Yes. I am aware of that. If proper market analysis and environmental analysis were performed over the 5 long years of development, the game could be so much more.
If the corporations or marketing teams behind GW2 properly used basic tools (i.e. Porter models) they could definately have captured a larger market share and provided a better experience for their consumers.
(5001 characters and wait 30 seconds between posts… seriously…)
So enough ranting this is what I suggest:
– More sPvP maps.
– More objectives for WvW. Also more challenges. If 2 servers can’t beat 1, maybe you need to rethink how the server pairings are to make it more challenging.
– More crafting recipes. End-game crafting should be enhanced. Raise crafting past 400 to 500. Add end-game components found in dungeons, WvW, exploring, etc. Yes this sounds like the mystic forge but it should be specific and unique to each crafting profession, and should be repeatedly crafted. These recipes will be better than lvl 80 exotics currently in the game, cost 10x more, and give the crafting and feeling of accomplishment to be able to crafting. Reaching 500 crafting should be a chore from hell that takes hours, weeks or even months.
– Add a PvE endgame. PvE shouldn’t only focus on upgrading the looks for your armour. It should include actually challenging encounters and dungeons. Challenging raids that take -TEAMWORK- to complete. For over 15 years 10+ person raids have been a success and a profitable component in MMOs. This is a fact. Add them. It’ll increase your businesses profitability and increase your returns to shareholders too. Remove DPS spam from success. Event placement and dungeon success also requires healing and revives, which get you NOTHING in the current game.
- Make revives and healing count towards gold medals in events.
- Remove the ability to zerg 6+ events all at once.
- Making leveling more challenging.
- Make dynamics events more random. Right now the same one always play and do the same things. You advertised that -different- events would -change- the gameplay and content in zones. Not really when you always use the -same- events to do the -same- thing. Nothing changing. It’s either Gendarran fields A or Gendarran fields B. Not changing, not dynamic.
– Dungeons should be an accomplishment, not a chore.
– World bosses should be difficult. They’re easy and they encourage 10 random people not grouped up to just dps spam them. Change it right away.
– The class story lines all turn into the same one. This is rather lame. They start out exciting and different. It made me want to play each class and actually buy character slots. But then when I saw they all became the same thing, I no longer wanted to spend that money.
- Gold spammers. In your previous MMOs (including NCSoft) you were able to develop tools to get rid of gold spam. Why you choose not to use those tools today, I do not know. But you should use them immediately.
- The gold-gem-gold conversions. Currently at level 80 it’s more efficient to farm gold to get gems than to buy them. It takes roughly 15-20 minutes of farming to get 800 gems. This reduces your company’s profitability. Why? if 800 gems is $10, and takes 20 mintues of work. That means someone has to have a $30/hr job to equal it out. If you make less than $30/hr, its more cost effective and efficient to just farm the gems and not spend a single dollar. More convenient to farm them too.
- Customer support needs a boost too. It takes too long for tickets to be partially or incorrectly answered.
– Add elements to the game that require teamwork and planning. There are none right now.
– Make the forums more user friendly. Only 5001 characters is sad since you get large nubmers of posts and replies, the character limit is useless.
Currently the end-game content as it stands right now is continuous and repetitive sPvP and WvW. Always the same. Never changing. Also known as, “easily boring.” When your server is always winning in WvW there’s little challenge and it starts to suck. sPvP with 4 tiny maps and short matches… really?
Anyway, PvE and Crafting kind of got forgotten. Yea there’s explore mode dungeons, but for the most part, they don’t take teamwork and they’re easier than the storymode version. What’s with that? Same with dynamic events, there’s no teamwork. Let’s all solo and spam our abilities in order, then switch weapons and do the same. All progress/placement/achievement in dungeons and events is soly through DPS. I normally play a healer or a tank and I feel left out in this game. It’s sad really. I don’t want to spam abilities, I want to perform in a team against challenging content where it feels like an accomplishment to down a boss or complete a raid. On that note, where the heck are raids? Raids have kept hundreds of thousands, if not millions, of players loyal to brands and companies and kept them playing (and paying) for years upon years. What kind of logical person would remove them? Who designed the PvE content in GW2? It’s depressing. No teamwork. No end-game content. No challenges. All just grinds and dps spam for coins to get aesthetic armour and weapons. No sir I don’t want any lip gloss, I want a 10 man raid that takes weeks to master.
As for crafting. It’s not challenging and it just power levels you. This is rediculous. Drop 50 dollars on gems, get a lvl 80 from crafting. Pathetic. No end-game or unique recipes to be crafted by profressions is a loss to. This should be added. Aion had a good crafting system, call up NCSoft and get some ideas. Vanguard’s was better, but who learns from competitors these days. The mystic forge is lame. Seriously. Randomly putting stuff in for something cool? Reminds me of those heart and stroke lotteries where you put $100 and get either a bbq, a house, or a ferarri, or nothing.
As for levelling. What happened to games and MMOs where it took weeks or months to get near max level? It seems to sell out you just turn on the easy switch by putting 6 events all in the same area so zergs can bounce between them and go from 40-80 within hours. This is sad. Really. 1-40 is a larger achievement than 40-80. It should be the other way around. Getting to max level should feel like an accomplishment. Right now it’s a let down. You realize you’ve run out of content. Now all you do is run a dungeon 100 times over an over to get skins for armour.
(Continued below since only allowed 5001 characters…)
(edited by Vedrix.4170)
I have issues with the individual(s) answering my questions. What do I do?
In short, I ask a question. 4 days later I get a totally unrelated response. Doesn’t help. Makes me wonder if my question was even read at all. So I reply back politely saying my question wasn’t answered and if they could re-read it and answer it. Again, same thing happens but it takes 7-8 days for a response. Again, the response is just random information that doesn’t pertain to my question. It’s barely even close to the same area of my question. I ask why my number changes behind my name, and they respond with how to purchase a copy of the game. Seriously?!
This needs to be logged with management. The CSR team(s) need to be more aware and conscious of what they’re doing. CSR/PR are a large and very important part of business today and shouldn’t be over looked.