Loved the changes. Chronomancer being solid and interesting since the beginning. The shield’s phantasm ranged attacked will be missed, but let’s see how melee and AoE slow/alacrity will work. Very excited for those changes. And the stability will be missed, but float is back!
The thing I was thinking is how Chrono’s shield is one of the few weapons without any related/improvement trait. Cooldown reduction wouldn’t work, since alacrity is great and affect every skill.
What I thought was simple: give the Improved Alacrity a shield related effect, like a boon related improvement or even a flat 180 toughness, since staff’s trait was changed. Maybe even name the trait “Armored Alacrity”? The trait itself has strong competition in the master slot, against iReversion and the Danger Time.
P.S.: Thinking about it, maybe the stability from the Gravity Well could be an end effect to the Well of Precognition, in less proportions (3 stacks for 7 secs, for exemple). Since the old condition removal from the well trait replaced the vigor from heal well, and the vigor got changed into a flat 35 endurance in the Precognition well.
Overall, very very excited to play Chrono again. And also make people floooooat.
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