Showing Posts For VengefulShoe.5761:
Don’t forget Runes of the Ranger.
Runes of the Ranger’s passive doesn’t count illusions as companions afaik.
Keep the trolling to a minimum guys, I’d like to see some real talk here on mechanics and changes going forward than a kitten fight on who has the best underpowered ranged build.
In general, ANet is afraid of ranged spikes as they occupied the majority of the degenerate PvP builds in GW1.
ANet is afraid of Ranger damage in particular though due to the large number of those degenerate builds they were featured/key in. Things like: EscapeScythe; RangerSpike; SpiritWay; RaO Thumpers; OmegaSpike; etc, made them push really hard for Rangers to occupy a fire-support + utility/condi/control role.
That being said, it is unlikely we will ever see any Ranger updates in GW2 that puts their ranged abilities on par with other classes. Understandable if Rangers had a working pet system; they don’t though. I don’t understand why they simply didn’t adopt the Hero control scheme from GW1 over to Ranger pets. It was very flexible in terms of added complexity and control. You could set all/part/none of the skills to auto, and likewise with positioning. Those that liked/needed to micro: could; those that didn’t: didn’t.
To be fair, 3 out of the 5 meta builds you mentioned had less to do with Rangers in general, and more to do with the dual-class system, Expertise and the way ANet classified skills in GW1.
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