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[NA][PvE][PvX] The Love Bunnies [ILB]

in Looking for...

Posted by: Vennie.8341

Vennie.8341

Bump for the Bunnies! Need more cuteness!

[NA][PvE][PvX] The Love Bunnies [ILB]

in Looking for...

Posted by: Vennie.8341

Vennie.8341

Need more Bunnies! :o Thank you, please.

[NA][PvE][PvX] The Love Bunnies [ILB]

in Looking for...

Posted by: Vennie.8341

Vennie.8341

10/10 Would hop with [ILB] again! <3

Hello!

I am the other lovely leader of this adorable guild. Our little guild has really grown and I am proud of what we have accomplished already. We really pride ourselves in our members and are always looking to expand our family. We are not looking to become a massive community, we just want to create a group of friends that like to enjoy a wonderful game together. We want to help you build a character or characters you are proud of and feel comfortable playing across all game modes. We want you to enjoy your stay and we are always looking for feedback.

~Hunny Bear

(edited by Vennie.8341)

[NA][PvE]The Love Bunnies [ILB]

in Looking for...

Posted by: Vennie.8341

Vennie.8341

Hello, everyone!

The Love Bunnies [ILB] of Yak’s Bend are recruiting!
Emblem: http://guilds.gw2w2w.com/guilds/the-love-bunnies/256.svg

We are a small casual NA guild that is looking to expand. However, we are not recruiting for numbers. Our goal is to create an active, friendly, and close knit community of friends and couples! This means if you are new to Guild Wars 2 or a Veteran, we welcome you. All we ask is that you are kind and respectful of all members.

If you enjoy doing dungeons, fractals, world bosses, map completion, Silver Wastes, HoT Events etc. we may be the guild for you. The Love Bunnies has a focus on PvE content, but we do plan on expanding into PvP and WvW if our members develop an interest for this content as well. If we do expand into WvW we will be on the Yak’s Bend server, but do not let that discourage you from joining. Once we are further established we will also be hosting Guild Events like Rushes, Challenges, Puzzles, Raids, and other content on the weekends. This will create a better opportunity for members to socialize and develop team work skills.

Our leaders are experienced in most dungeons and fractal paths. So if you never had the chance to learn the paths and strategies we are willing to teach you. However, please listen and try your best so that we can complete these effectively and efficiently.
The Love Bunnies is currently in the process of capturing a Guild Hall. The process has started, but more man power may be needed to get it fully upgraded. This is a process that could be challenging, fun, and rewarding for the whole Guild.

Although we do not ask that you represent The Love Bunnies 100%, we do ask that if you are running events with us that you represent for the duration of the event. That being said we would like for you to try and join us at least once a week. We also ask that you are 18 years or older, since our current members are 20+. All class professions are welcome.

If you have any questions or you would like to join, please send a message to one of our guild leaders. Leaders: KuraiandAlbel.2790 and Vennie.8341

"Zephyr's Leap" Achievement Bug

in Bugs: Game, Forum, Website

Posted by: Vennie.8341

Vennie.8341

Just wanted to bring up that this achievement seems to be really picky. In a party of three, 2 individuals were able to get the achievement from jumping from a certain spot while the last member was unable to. After trying 4-5 times from different spots they were able to get it. Figured it was worth mentioning that only certain spots from the top of the mountain work.

Vote for the Profession Collaborative Development

in Profession Balance

Posted by: Vennie.8341

Vennie.8341

1. Necromancer
2. Ranger
3. Engineer

The three most undesirable classes for dungeons I’ve found. I would like to see phantasms get fixed though.

Account-Bound Legendary Weapons

in Suggestions

Posted by: Vennie.8341

Vennie.8341

Has ANet ever said why Lengdaries won’t be account-bound? Frankly I’d love being able to swap my Sunrise between by War and Guard.

More Combat Tonics Please!

in Suggestions

Posted by: Vennie.8341

Vennie.8341

I don’t know about other people, but I really liked how you could use tonics in combat in GW1. Don’t get me wrong, I enjoy costume brawl (Mad King Costume OP <3) but it would be nice if some tonics could be used in combat (like the Watchknight one). And it would be so much nicer if they could be used indefinitely (like in GW1). I don’t really understand why it only lasts 5 minutes and then you can’t use it again for half an hour.

Anywho, I wouldn’t mind a Human-Sized Candy Corn Elemental Tonic (Transmogrifier Tonic from GW1) or even just people ones like Kasmeer Meade (where 1/10 times you get the bathing suit skin lol similar to the Kuunavang tonic). Or even just make the dungeon ones usable in combat.

That being said, if they are going to be Gem Store items, at least make them reasonably priced if you add a whole bunch of different ones, it’s all I ask. (But will never happen).

What do other people think?

Laurel refund for "Gilded Infusion"?!

in Guild Wars 2 Discussion

Posted by: Vennie.8341

Vennie.8341

Stuff become obsolete over time. Get. Over. It.

Don’t tell us how to live our lives! You’re not our real Mom!

But in all seriousness, it’s just the waste of laurels that annoy people with the infusion. Yes, people made money, but you can’t buy laurels.

Laurel refund for "Gilded Infusion"?!

in Guild Wars 2 Discussion

Posted by: Vennie.8341

Vennie.8341

How horrible for you guys.

I bought magic infusion and the full set of magic-find ascended gear; the ascended fractal backpiece, 2 infused rings, 2 trinkets, and a full set of Inquest that will all likely be replaced by a lame stat combination nobody asked for like Healing/crit damage/sprint duration.

But seriously you can only use gold find on all the mobs? that’s some kinda bull

First of all, I really hope you didn’t use that in dungeons. Second of all, I’m sure you’ll get some of the items that give you account wide magic find when they change it.

Laurel refund for "Gilded Infusion"?!

in Guild Wars 2 Discussion

Posted by: Vennie.8341

Vennie.8341

Yea, I do feel like a refund is in order.

When making my purchasing decision, Champs dropped gold.

Post patch, Champs will NOT drop gold.

That’s huge….and 2 necklaces worth of time for me down the drain.

could be even more, do we know if the +5 agony resistance infusions can be slotted in utility infusion slots or no?

If not not only are the laurel costs for the gilded infusion a waste, but the 30 laurels to buy the neck as well.

Yeah, you can put the +5 agony on any ascended item.

Attachments:

Laurel refund for "Gilded Infusion"?!

in Guild Wars 2 Discussion

Posted by: Vennie.8341

Vennie.8341

Are they going to remove all the golddrops from mobs in the game?

I doubt it, but honestly I doubt anyone bought a 20 laurel infusion so they could get that 1c more from that 5c drop they got that one time from that one enemy the killed. =P Everyone knows the only point of this infusion was to make dungeon runs more profitable. lol

Laurel refund for "Gilded Infusion"?!

in Guild Wars 2 Discussion

Posted by: Vennie.8341

Vennie.8341

How about they just remove the infusion (put it in the user’s inventory) and give them the ability to trade them for other infusions? I don’t know. It just makes me laugh how it’s basically the people who have the infusions arguing against the people who don’t own them. But sure, if they had a way to keep track of the money you made with the infusion and give you the option to trade your gold for the laurels that would be nice too. So if you bought the infusion a week or so ago and made a few silver, yeah I’d want the laurels back. If you bought the infusion kitten days (I can’t remember) after they came out and made hundreds of gold, I think seeing the number might help people to feel better about their investment and let go of the laurels. But because laurels are limited, it is still annoying to those who purchased them as a long term investment.

Laurel refund for "Gilded Infusion"?!

in Guild Wars 2 Discussion

Posted by: Vennie.8341

Vennie.8341

Honestly I can’t imagine you folks that got this infusion could have thought the COF fun-money train was going to last forever? It hung around far longer than I expected by a good margin.

In my defense, I don’t CoF farm, I farm the crap out of the other dungeons. >:D

Laurel refund for "Gilded Infusion"?!

in Guild Wars 2 Discussion

Posted by: Vennie.8341

Vennie.8341

I don’t know, I find there is a difference between people running magic find gear and people running the glided infusion. Magic find gear is replacing the MAJOR stat of armor with something completely selfish and is hurting the team (if you’re farming PvE with it, go for it, but in dungeons run some proper gear please.), the glided infusion is selfish, but the max you lose is what? 5 extra power, toughness, precision or whatever? And even so, who actually runs those infusions? I’m just kind of annoyed because I have 3 of them lol, I could have gotten the cat tonic or another puppy =(

Laurel refund for "Gilded Infusion"?!

in Guild Wars 2 Discussion

Posted by: Vennie.8341

Vennie.8341

I have the infusion on 3 characters, that’s 60 laurels, 2 months of wasted laurels >.> Honestly, if they are getting rid of the major gold drops from monsters, it should be applied to other rewards. Maybe instead of it being 20% more gold, make it 10% but apply it to the end of the dungeon gold reward or from events? Make it as useful as it is now. Also, you needed to buy the amulet so it’s actually closer to 120 laurels lol (Using badges of honour)

New Dungeon Rewards

in Guild Wars 2 Discussion

Posted by: Vennie.8341

Vennie.8341

If they made it daily they wouldn’t really make Orr or any zones really that much more popular than they are (except when people are farming for dailies), but then again if they didn’t make it daily than people would probably flock to the higher level areas if the crafting materials were actually worth farming.

I would still do all different level maps myself as I am working on 400 in each craft AND unlocking every recipe. That’s right getting 400 is not enough for me I have to TOTALLY master a skill lol. I wont buy the mats so I will get them myself . So that would mean visiting various maps if they are once a day or level/map specific. :-D

I guess that’s true.. but wouldn’t just farming the higher/more expensive tiers be so much easier? xD

New Dungeon Rewards

in Guild Wars 2 Discussion

Posted by: Vennie.8341

Vennie.8341

If they made it daily they wouldn’t really make Orr or any zones really that much more popular than they are (except when people are farming for dailies), but then again if they didn’t make it daily than people would probably flock to the higher level areas if the crafting materials were actually worth farming.

New Dungeon Rewards

in Guild Wars 2 Discussion

Posted by: Vennie.8341

Vennie.8341

Frankly what I’m more annoyed about is that 40 Laurel amulet I have for 20% extra gold from bosses might be useless now >.> I have it on 3-4 characters.. that’s a lot of wasted laurels.

Different Dungeon Difficulty Levels

in Suggestions

Posted by: Vennie.8341

Vennie.8341

I agree with runeblade, when I started learning dungeons it was just my friends and me wiping over and over again for hours and hours, was an awesome time. The problem is, now if that happens everything resets xD Good thing we know a lot of the dungeons now or else it would’ve been a much harder learning environment in my opinion.

Different Dungeon Difficulty Levels

in Suggestions

Posted by: Vennie.8341

Vennie.8341

I like the idea that in Hard Mode you get a different type of tokens. Maybe you can get ascended gear with it. Or you get laurels and they just add more stuff to the laurel merchant maybe?

But my numbers were just a rough estimate, again, easy mode would be more for getting the general lay of the land, then medium would be a normal run and hard more would be a challenge. E(20-30 tokens) M(60 tokens) HM (90 tokens and/or 1 laurel) Also, how about reduced money drops from bosses and the highest item rarity in easy mode would be rare? This way most people will do medium/hard once they get the dungeon down.

Different Dungeon Difficulty Levels

in Suggestions

Posted by: Vennie.8341

Vennie.8341

An idea that some friends and I were discussing was to introduce a few different difficulty levels to dungeons. Not as extensive as Fractals (i.e. not infinite levels) but an easy, medium and hard sort of system.

Our idea was:
Easy – Normal enemy difficulty (pre-update) and being able to way point while a teammate is is combat. This allows first-timers to get a feel for the dungeon without being penalized for being new or having a group who is new to the dungeon. Maybe have slightly reduced rewards for completion (45 – 50 tokens instead of 60)

Medium – Basically post-update. A good difficulty for the average player.

Hard – Slightly harder enemies and you get slightly better drops or more tokens (maybe 75 instead of 60). Or even just more gold from bosses/completion. Enough to give players the incentive to try the hard difficulty.

At least this way it allows people to learn the dungeons and then move onto harder difficulties once they are more comfortable with it. It also gives the people who want more of a challenge a more challenging dungeon. I’m sure this has been suggested before, but I didn’t see it in the newest few pages, so I figured I would bring it up.