Showing Posts For VenomBlades.9432:

[HeX] Molten Facility - 10:50 (Restricted)

in Fractals, Dungeons & Raids

Posted by: VenomBlades.9432

VenomBlades.9432

Jerus did you choose to only read selected sentences of my post that suited your opinion?
I make a point list to make sure you cant miss it again.

1) The door is open immidiately after cutscene is closed so it isnt actually closed in the first place.
2) Stealthing is not considered breaking out of bounds.
3) All classes can easily reach the area so no class specific skills required to reach here.

obviously you need stealth since that the door closes in the first place is triggered if you aggro the mobs, so technicly you arent at all breaking through a event progress its more of a optional event that only triggers if you are visible. Real events are triggered regardless of if you are stealthed or not. Otherwise skipping trash at any place should be considered unrestricted and thats ridicoulous.

The fractal case:

1) You use a leap or RTL to get to a place only some classes can walk on.
2) It’s clearly a place where you aren’t intended to be.

So as Lelouch says I dont actually either get why this is being discussed its actually crystal clear even

[HeX] Molten Facility - 10:50 (Restricted)

in Fractals, Dungeons & Raids

Posted by: VenomBlades.9432

VenomBlades.9432

On the same matter techicly the door isnt closed unless you aggro them so its not actually blocked initially. If we go that way we have to vote on every single trick use which isnt really viable way of having rules. (I know its closed before cutscene obviously but it opens up immidiately after cutscene so techicly its open when the path starts).

A rule system should be simple enough to rule out stuff like this even though the arah p3 one is in the discussion zone+all classes can go there and do the skip, in the fractal one you need a leap so it isnt the same thing.

And yeah sure you need stealth to do that skip in arah p3 but Im quite sure stealthing in this case doesnt count as going out of bounds

[HeX] Molten Facility - 10:50 (Restricted)

in Fractals, Dungeons & Raids

Posted by: VenomBlades.9432

VenomBlades.9432

If every class could get there without help of conjures etc I would agree but I would like seeing a thief or mesmer go there with only their own skills

Rules can always be read different by different people but I clearly think this one should be you are not allowed to be on any kind of place where all classes cant get naturally.

By including that to the rule discussions like this would never have to occur

[HeX] Molten Facility - 10:50 (Restricted)

in Fractals, Dungeons & Raids

Posted by: VenomBlades.9432

VenomBlades.9432

This is clearly unrestricted for the same reasons as arah p4 skips is, you leap to a place you arent intended to beand you do actually skip the entire talking so it depends on how you view skipping a event.

We could also take the skip in arah p3 after first boss, where any class with leaps can get over there and go straight to the devastator where they today in records use a mesmer to run around and have a portal rdy (havent used that specific skip in a long time so doesnt know if its fixed), if this is allowed in a restricted run then why isnt arah skips? It clearly is the same thing done and of the same purpose, to skip stuff thats meant to happend. Only difference is that arah skip is a lot more obvious then this one but the purpose is exactly the same!

I personally feel some of these rules needs to be reworked so situations like this doesnt occur, if the record community wanna look serious then this type of errors shouldnt be in the margins.

Berserker Meta Discussion

in Guild Wars 2 Discussion

Posted by: VenomBlades.9432

VenomBlades.9432

Im not sure if to laugh or not actually, none of these will resolve anything :P

The thing that needs to be resolved is Necro, it got ok dmg but except power signet not a single utility that makes of use for the party at the rate that its even kicked out of pug dungeon groups. And the power signet dont really bring anything to the party even, I would like to see a buff in some way like the ranger got, ranger used to be most hated class but is now accepted by pug runs thanks to a few useful buffs even though the pet is still annoying in many scenarios!

In a game like this there will always be a meta regardless of how you change stat combos and none of the above ones will yield anything different + the one you suggested on berserker is sinister gear so it exists already and is quite great for solo dungeons.

Which is the thing, over time condition dmg builds yields higher dmg, but in full team fights the short burst physical dmg is of a lot more use. Achieving a full balance with this has the problem is that currently you cant stack conditions with a party since all your members overwrites your own bleeding stacks which reduces the dmg, so for conditions to be viable for more then solo dungeons they would need to make sure that you cant overwrite a party members condition stacks+that it requires quite a lot more effort to stack conditions in the first place.

Stacking might is simply much better and you can gain so much more out of it in a 5man party then current conditions ever will, if they would go and do the above suggested changes I would most likely just go Knights gear (Power, Precision, toughness) since that would most likely be the highest physical dmg with the way the current game works.

I know this got to be a long post but its at least something :P