Showing Posts For Vetlie.9350:
If you want to play a certain way (no stacking and ranged combat) then create a group specifically for it. Do not force players to play the way that you think that they should. Yes, suggesting ways to nerf techniques that you do not like is doing just that.
I am going to do just that I was not thinking about forcing people to play in any way, I just want to hear if others agree or not (seems like most people doesn’t).
I am trying to be constructive and make reward skill. I know this is not a popular topic.
My suggestion #2 was not about nerfing the stacking, but making ranging easier. I have nothing against stacking, I just like variation, and some mechanics are possible to “skip” because of poor AI.
On the examples there are many. Almost all bosses i face my pug wants to stack, but hey, maybe I was unlucky with the first 100 pugs. Maybe the next would be better:)) No reason to get that kitten for wanting to discuss the state of the game. Thanks.
Hello!
I know this has been talked about before, but I don’t want to bump old threads.
I have been playing GW2 on and off since launch, and every time I come back there is one thing that really annoys me: Stacking in dungeons and fractals.
It makes everything very hard for some classes, and it locks down the meta (imo).
I feel like the meta is all evolved around stacking, wich I find too easy (and very cheesy). It takes a way a lot of the fun from the excellent mechanics you have made and all the awesome bosses. I would love for this to be a bit better in HoT, and I also think alot of others would as well.
Some suggestions:
1. Cleave damage. Some bosses could deal more dmg with skills if they hit many targets. This might cause melee oriented groups to struggle, and would just lead to everyone spreading out in a ring around the boss. Still I think this is an idea to be built upon.
2. Reworked aggro system. I know that we don’t like the holy trinity, but I think the aggro system can be reworked in some way, so that ranged options become more viable. In combination with expanding boon range that would be awesome.
Any other suggestions? Do anyone else agree that this is ruining the fun in two of the major aspects of PvE?