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Some personal story parts need to be toned down.(SPOILERS)

in Personal Story

Posted by: Vies.7319

Vies.7319

Ah, forgot to mention the class I was playing. Thanks for reminding me Jeffrey. The circus storyline was on my Mesmer(sword + sword, traits geared toward damage. Don’t remember if I had any points in one of the defense-oriented lines at that point or not), and in Set to Blow I was on my thief(sword + Pistol, traits geared toward damage with points in the vitality line). The main issue was that I was overwhelmed in both cases, though the enemies in the final part of the circus storyline felt a bit over-tuned on top of that.

Some personal story parts need to be toned down.(SPOILERS)

in Personal Story

Posted by: Vies.7319

Vies.7319

Now, let me start off by saying I know I can bring a party into story instances. However, isn’t one supposed to be able to solo every part of the personal story? Some sections are impossible to solo without dying numerous times. I know of one human segment, and I just finished one of the ‘help x race’ missions you get after joining an order. Details below. Spoiler warning, and all that.

1) The final part of the human circus storyline. Three veterans, one champion, and several waves of standard enemies. There is no way, with how useless your helpers are, that the devs actually expect people to handle this by themselves. I can think of two ways to fix this. Have more Seraph troops spawn to help(and improve helper AI as well, please. As it is right now, they tend to stand around doing nothing), or reduce the champion to a veteran and the veterans to regular enemies. Just a couple suggestions.

2) Set to Blow, the last part of the ‘helping the skritt’ storyline. You have no idea how tempted I was to throw my laptop across the room at this. Destroyers are bad enough to fight by themselves, add in a large group plus a boss and this was almost as much of a disaster as the circus storyline. Again, these mobs either need to be toned down a bit, or the npc allies need to be not so useless.

I tried to make this as constructive as possible, hopefully it doesn’t sound too disgruntled. I just hope that, for the sake of both new players who have trouble with these quests and current players who avoid these storylines for these particular reasons, the devs can adjust some of the apparently over-tuned segments.