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computer specs , will ge2 work on this laptop?

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Posted by: Viktor.6795

Viktor.6795

http://www.newegg.com/Product/Product.aspx?Item=N82E16834152304 this isn’t the exact model I’m running and doesn’t say raid 0, but is a very similar model of the gt780 dxr I am using to play this game on maxed out settings with a 45 to 80 FPS in wvw or anywhere else in the game. out of stock at the moment, but the price is barely more than what you were looking at.

(edited by Viktor.6795)

computer specs , will ge2 work on this laptop?

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Posted by: Viktor.6795

Viktor.6795

Some people dislike MSI, but I have found the MSI gt780dxr to be a complete beast for running some of the more demanding games on the market. As a gaming laptop its cooling is impressive, boasting additional heating vents and manual turbo fan control. The only downside to the laptop is that capslock has no light indication. The 19" display and raid 0 hard drive config is nifty the ram is quite good and the price is on a lower end, by comparison with the origin or alienware models. to be honest, at the time what was being offered by both of those companies for price including the matte screen the msi comes with was upwards to 2800 USD but their performance wasn’t as good.

WvW strategic dynamics

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Posted by: Viktor.6795

Viktor.6795

bump due to d3 style forum flooding

Questions about WvWvW and a little rant...

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Posted by: Viktor.6795

Viktor.6795

The dynamics of WvW battles are also in desperate need of revision. It’s next to impossible for some realms to end up on top within 24 hour period when some realms appear to never sleep. After the borderlands reset, it’s pretty even as far as points go throughout the entire night, then during the day while most people are at school or at work, you come home and find one server with 180k points with second highest at roughly 50k. It’s possible that these realms are inhabited by a greater number of Australian players as one example and will become a huge problem when server resets are farther between, due to the points for wvw perks system. If you find my post about actual WvW dynamics you’ll find greater issues for concern with the state of WvW in general. I agree wholeheartedly however with your point about not being able to see your place in the queue.

Could this laptop run gw2?

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Posted by: Viktor.6795

Viktor.6795

Graphics data isn’t especially present there, but the ram is very low for this game. A dual core at 1.6 will probably have a difficult time as well. I’m willing to bet his laptop won’t be able to handle the heat either. GW2 is the only game thus far that forces my laptop fan to kick into gear relatively constantly. I use an MSI GT780 DXR, which is a more affordable gaming laptop with some nifty cooling perks built into the actual laptop.

over-powered vs underpowered classes?

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Posted by: Viktor.6795

Viktor.6795

I find that some classes just aren’t meant for small-scale pvp. Engineer in wvw with grenade pack on is currently one of the most devastating classes for attacking forts. 1200 range no cd/low cd ranged aoe moves slaughter defenders above the gates and below.

WvW strategic dynamics

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Posted by: Viktor.6795

Viktor.6795

This may upset a few people, but I think the majority may largely agree with me when I say that WvW needs some tweaking done to how fort battles go down. It’s of my view that siege weapons ought to be required to both defend and attack fortifications in wvw. Now some may argue that it’s already the case, but step back for a moment and consider why the zergfest actually works. Currently, defenders cannot attack below without ranged aoe, and even with ranged aoe you are obstructed until you place yourself up on a ledge ready to be yanked down by pull skills. While on defence, ranged aoe endlessly bombards any area above the actual gates, making it impossible to inflict any real damage do the attackers or maintain siege equipment placed there. Yes, people should be more intelligent and build siege items in areas that are more difficult to reach, but it is possible to use elementalist aoe to target towers that are roughly 80 in game yards high off of the ground.

It’s a fact that not all ranged classes possess aoe skills that reach as far as others, but it IS a fact that all form of mindful strategy has been eliminated in fort battles due, almost entirely in part, to ranged aoe zerging; a problem which is only further compounded by the inability to see 80% of the players attacking the forts at a given time.

It used to be the case that I could see all of my opponents, and I know I am not alone when I say that as of last Friday the game appears to very slowly reveal all people on the field. I understand this change was likely brought about to allow for less lag for machines with fewer capabilities in large group areas so that more people may enjoy the WvW environment, but the inability to see more than a handful of opponents when you make the decision to stand and fight is a serious issue in and of itself, especially when you are unable to target players that are attacking you, because they have not been rendered onto the screen.

tl;dr I apologise for the length of this post, but the wvw experience, without ranting bout queue issues or match ups with realms that appear to never “sleep” appears to be relatively a mindless matter of aoe zerging forts back to back of which I am certain was not the experience anet had hoped to design when siege was taken into consideration. Trebs are very much strategic items, but it should never be the case that 20 to 50 players on defence are entirely crippled from using the smelting pots above gates or even getting a ranged shot over the fort walls due to ranged aoe zerging and poor obstruction mechanics.