(edited by Vilin.8056)
Showing Posts For Vilin.8056:
Ever since the expansion pack, the damage output across each weapon types goes upside down with each balance patch nerfs, now this is going almost the same situation across almost all classes.
Meta runner might not care, but this is really hurting this game as a RPG, because normal logic for swapping weaponry no longer apply here, in all these confusions we now referring to online guides or meta sites more than ever :
Damage output wise (PVE, Mainhand, High to Low):
Melee:
Dagger > Sword > Greatsword
Mace > Hammer
Range:
Pistol > Rifle
Short bow > Long bow
Almost every weapon class does more damage than its greater version.