Showing Posts For Vilin.8056:

Confusion over new Condi hate

in Guild Wars 2 Discussion

Posted by: Vilin.8056

Vilin.8056

The whole problem wasn’t entirely on the “Condi vs Power”, but rather the implemented hole on the old “Risk vs Efficiency” balance.

Back in the pre-HoT days, the pursuit for triple damage stats (Power/Precision/Ferocity) sacrifices sustainability, therefore in the face of more challenging/tougher bosses, players will be required to re-think their stats and swap for more sustain in order to pass a certain situation.

With the introduction of Trailblazer and multiple buffs to condi skills, you can now output nearly same damage efficiency as a Berserker power class with the nearly highest numbers for vitality and toughness. Having a trailblazer condi Tempest, I can simply stay in one attunement, face tank damaging mechanics, and swiftly kill everything in lvl 80 map and living stories, this is simply not fun.

Furthermore, since condi build require 100% duration to maximize efficiency in PvE, Raids now require player to have full acended gear, apply even more expensive utility and food for entry. The whole environment is becoming more hostile to players who has limited resources, thus limits access to several game contents only to rich players.

(edited by Vilin.8056)

Weapon logic is a mess

in Guild Wars 2 Discussion

Posted by: Vilin.8056

Vilin.8056

Ever since the expansion pack, the damage output across each weapon types goes upside down with each balance patch nerfs, now this is going almost the same situation across almost all classes.

Meta runner might not care, but this is really hurting this game as a RPG, because normal logic for swapping weaponry no longer apply here, in all these confusions we now referring to online guides or meta sites more than ever :

Damage output wise (PVE, Mainhand, High to Low):
Melee:
Dagger > Sword > Greatsword
Mace > Hammer

Range:
Pistol > Rifle
Short bow > Long bow

Almost every weapon class does more damage than its greater version.