Showing Posts For Vimph.8965:
“Still, it just is this way, you are not entitled to anything”
Well, I actually kind of agree with this one. I am not entitled to anything. But simply skipping this issue would really give a bad example – I mean, in this kind of game (with so-called hotizontal progress) this change looks like a giant “DO NOT MAKE PROGRESS” sign. If I am left with two Incinerators, I’d consider my last 2-3 months a total (well, maybe not total, I did some other things sometimes I guess) waste of time. If I had one of them, I wouldn’t actually feel any difference (see the part about stat swaps and BiS). Had I done Bolt instead of second Incinerator, I’d have two times more in terms of legendary items (for me – I do acknowledge some people look at this differently, but believe me, a lot of others think the way I do). Doesn’t this feel like hitting a random people, where in this case “random” means those that made twin legendary instead of another one (as they had no way of knowing this change would come)? They do not loose anything – I agree, but while everyone else is gaining, not gaining really looks like loosing in comparison. Their progress has been… lost? Why not give them something – they did work for two legendaries after all, as did the happy possessors of two different ones.
“But then – what about Mjolnirs, Infinity Lights, etc.?”
The same thing, I guess? I mean, the only thing that changes is the value of the item, and most likely support team would have to consider all the tickets one by one anyway. You would have to draw the line somewhere I guess – it’s not for me to decide. But is not drawing the line at all better? I wouldn’t say so. Also, aren’t the legendary weapons supposed to be the “final reward” or something along these lines? Simply making some of those “final rewards” effectively worthless isn’t a way to go in my opinion.
“All games make some of your items useless with new patches (better tier and so on)”
Yes. But while doing that, they also provide you with new challenges and things to do, and all of the lower-tier users are affected. New tier doesn’t usually drop from random mobs – it’s a reward for completing high-level dungeons or other challenges, that often require having some decend equipment already anyway. In this case… well, yeah. First of all, if you have two legendaries, you’re no longer equal (in terms of time spent or whatever resource you can imagine – i DO NOT think that having a legendary, two of them or even ten makes you any better than anyone else) with other people with two aswell (one skin vs two skins post-patch). Also, this doesn’t really give you new things to do – takes them away if anything (come on, who would do a twin legendaries after this patch //I know some of you would – you’re weird )
“It was your decision to make two”
Yes again. I wanted twin Incinerators, in terms of skin (most desired feature by many). Still, this patch makes me suffer for actually crafting two (instead of one and waiting for the patch I had no idea of) and that’s what this discussion is about, isn’kitten
Uhh, that’s tiring, let’s just continue with next answet that I see often.
“You’re minority, why bother?”
Really? Would you like it, if someone didn’t bother for you, because you chose/managed to do what most people didn’t?
“You already got what you paid for before the patch came to life – you could have used legendaries then”
Did I? I don’t think two weeks have even passed since I created a second Incinerator when I saw announcement about wardrobe. Actually, it was on the guild missions on TS, when someone asked me “Hey, Vimph, how do you like your second Incinerator?” while laughing silently. “It’s awesome, why?” “Oh, did you see the incoming patch notes?” So I checked them. Oh well. Anyway, is 2 weeks enough in your opinion? What about two days? Two hours? Where lies the line?
Uhhh… I didn’t expect I’ll post in this kind of subject at all, but rather wait for the things to solve themselves. Yet here I am. And this post is longer than I expected. It takes 2 posts. There’s a tl;rd in the bottom if you don’t want to waste your time on me. But skipping may result in not fully grasping my intensions.
To start things off, I admit: I do have two legendaries of the same type. I am therefore taking side of the people who also do, but I’ll try to explain my points as good as I can and perhaps convince you to look at the things from my perspective rather than forcibly throw my opinions (that usually come with some not necessarily desirable words) onto you.
I’d also like to mention, that whenever I use word “we” in the context of legendary users, I do not, by any means, have all of them in mind. But I am 100% sure that, if not majority, then still a lot of people share my thoughts and it’s them that I’m referring to.
A short story of my process of legendary weapon crafting. I decided to make one when I completed pretty much every point of the game that had some meaning to me (which includes dungeons, bosses, leveling several characters, completing 100% map and so on). It wasn’t any immense urge – I just thought about a way of spending the money that I managed to collect. Make no mistake – it wasn’t a simple process and I didn’t complete it on a whim – it actually took a lot of effort. The skin was really awesome and had something specian in itself – so I made it. I transmuted it almost immediately (back then it had only one type of stats – you had to take i.e. zerker ones from another exotic item) and had a lot of fun with it. I immersed myself in WvW, but not having any serious way of spending money I yet again gathered a considerable amount and started working on another one of items that represented end-game for me – legendary weapon. I had a tough time deciding whether I want the same one (I used d/d almost all the time) or a different one for some kind of variety. After all I decided to make second Incinerator instead of Bolt.
And there goes my first counterargument for one of the basic answers of people that stand against “compensation” – that you can swap stats and have BiS forever. The stat swapping wasn’t even there from the beginning and lots of people crafted their legendaries before it was available. As for myself I didn’t even use it, I always use the same stat combo (I’d rather have the ability to swap sigils – I even swap one of my Incinerators for a plain ascended dagger sometimes just to change the sigil) BiS doesn’t really mean that much – afaik ascended weapons are meant to be last tier, and even if they won’t be forever, let’s face it – would you rather craft 2+k worth Incinerator, or just the new tier, even if it was a cost of, let’s say, 500g (assuming you could just put your unlocked legendary skill onto it)? I do understand, that in some cases (someone swapping stats a lot) second legendary weapon is better – let’s not forget, though, that these people can still craft second legendary if they so desire. My point is – even though we do get those features they aren’t wort anything for some of us, and very little for most of us (I assume).
Second answer that I see a lot is “you got two legendaries, you have two legendaries – what should you be compensated for?”. This one also contains a few smaller points that I’ll try to cover below. To be honest it creates a rather large “tree” of possible Q/A rows and I’m not sure how well can I show in this post – I’ll try to put answers that I saw or came to my mind in quotation marks and answer them below. But let’s start – I have two legendaries and ONE skin, while I could have two legendaries and TWO skins, for (more or less) the same amount of time/money. And the deciding factor could be i.e. a friend with his simple “meh, Bolt looks better” text.
“The game changes, you could have seen this change coming”
Could I really? Think whatever you want, but wardrobe was a total surprise for me. There was something alike in PvP, but I really coud have seen the PvE system coming to PvP rather than the other way around. Noone can see the future, we all agree on this one I guess?
“Static bonuses stack with themselves when used on dual-wielded weapons, except for Superior Sigil of Force (only +5% bonus to damage) , Superior Sigil of Accuracy (only +5% bonus to crit chance) and Superior Sigil of the Night (only +10% bonus to damage). However Superior Sigil of Force and Superior Sigil of the Night do stack to a total of 15% bonus to damage during the night.”
So the sigil of undead slaying should stack just fine for the +20% damage.
Crafted 2 Incinerators.
Soon (april 15th) one of them will become 2000g worth piece of junk.