I have yet to run a tracert (didn’t know how. Will do so tonight), but I’ve been experiencing the same issues as others here. I’ve been having this problem on and off since last Friday, and it seems to be linked to the number of players in your immediate vicinity. For example, this morning I zoned into Lornar’s Pass to wait for the Marionette. During this time, I ran around near the lake getting kills for Bloodlust. No lag whatsoever.
Then, I head to the lanes to prepare, and as soon as I reach the area where other players start to be displayed, the lag starts (and I should point out that it’s not a FPS drop. Players are rubberbanding all over the place, there’s 5s+ skill lag, etc.) It gets progressively worse as more and more people zone in, until you get to the stage where you’re just praying you don’t get disconnected.
Then, once the event is over and people start to leave, the problem once again alleviates until it’s gone.
This same issue happens in any map with a large amount of players, including LA, EotM etc. It’s like the servers are getting choked with too much data transfer or something.
I’m having the exact same issues as posted here, all of which have popped up since the latest patch. It’s gotten to the point where the game has become unplayable at times.
I’ve been playing GW2 since release and haven’t seen it lagging this bad before. Really hope a solution is found soon otherwise I’ll have to find an alternative game to spend time on :/
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