Showing Highly Rated Posts By Vinailt.3248:
I used to guest to TC to RP, but that’s out. :/
Okay, I wanted to sit down and actually do one of the dungeons before commenting on these changes. So here is what I have come up with:
1) Difficulty: AC was already stupidly hard (trash mobs are harder than the bosses, really?). CM is now horrible. As a level 72 warrior in very good gear, I was getting chain-launched and stunned and feared. I watched myself take over ten thousand damage before I could so much as get a shout off to try to heal myself. I’d go into a downed state and be dead immediately. I spent about 20 silver on that dungeon just from repairs. I did not earn enough to pay for the repair costs. I understand your desire to make dungeons challenging, but there is a line between challenging and absolutely frustrating. Getting knocked down once in a while is fine. Getting launched repeatedly and being “ganked” is facedesk-inducingly awful and I have no desire to try any of the other dungeons past CM. Period.
2) Rewards: I understand that you do not want dungeons to be the primary mode of leveling, though you said in your OP that you wanted them to be efficient for leveling. That said, how come at level 72, on my first clear of CM of the day, I only earned 5k XP? My XP bar barely even moved. This reward is NOT worth the level of effort required to complete the dungeon. I now have ZERO incentive to help my guildmates and friends clear a dungeon I’ve already done, unless they bribe me with particularly wonderful cookies. I’m not even going to try Explorable Mode until I feel the rewards are worth the effort.
3) Contradictions: In your original post you noted that you wanted to avoid a grind. You have reduced the rewards for all the dungeons while the cost of dungeon gear remains exceptionally high. Think on that a bit.
That’s all I have for now, may add more in a later post.