Showing Posts For Vince X.3840:

Common Features that GW2 is missing

in Guild Wars 2 Discussion

Posted by: Vince X.3840

Vince X.3840

Also, actual trading so we don’t have to use the trading post all the time.

Legendary Twilight - 9500g on TP

in Black Lion Trading Co

Posted by: Vince X.3840

Vince X.3840

I repeat, again, that my issue is that I farmed the legendary. I would not have farmed it if I knew I could buy it. So yes, I did not put it up for sale because why the hell would I do that after what I just went through?

Let me try to simplify it for you since you seem to have trouble understanding:
I don’t want to farm.
Farming is the only way to acquire legendary.
I go farm.
Patch comes out.
You can now acquire legendaries without farming.

This is where you say “yea but you could put it up on the trading post”. Well yea, I could, but the problem that I just farmed my kitten off still remains.

But the fact of the matter is that there was no patch that changed anything. It has always been Soulbound on Equip since the beginning of the game. You can look through the patch notes and see that there hasn’t been any changes to Legendaries being Soulbound on Equip.

GW2 and the concept of "Counter Play"

in Guild Wars 2 Discussion

Posted by: Vince X.3840

Vince X.3840

Make stealthed opponents take more damage.

That is an absolutely horrible idea considering that the purpose of stealth is to prevent damage since thieves don’t have damage mitigation like other professions.

And how would you target enemies that you can’t see?

I believe I mentioned AoE abilities and the fact that thieves will go for your back or attempt to run, making it easy to predict where a thief will be.

I think stealth now is a bit on power side. It could receive few minor nerfs as not beeing able to get into stealth while under conditions so easily. May few spells leave that possibility but not all of them. Also if you hit stealthed thief he should get out of stealth or atleast become visible or partly visible for short duration.

I find thiefs to be very annoying in sPvP jumping around me without much threat to themselfs.

Thieves have no forms of perma-stealth and the stealths they do have are for short intervals of time. As mentioned before, if a thief is chaining his stealths then he isn’t fighting. If damage or conditions revealed thiefs or prevented them from stealthing, then there is little to no survivability for a thief.

GW2 and the concept of "Counter Play"

in Guild Wars 2 Discussion

Posted by: Vince X.3840

Vince X.3840

The counterplay to stealth is to create more opportunities for players to break it. Stealth can’t be detected, yet a thief taking damage doesn’t break stealth (would actually give conditions a further benefit), a thief’s attack doesn’t necessarily break stealth; I get for some abilities that’s fine, but if they do an attack that would typically reveal them they remain in stealth if a player blocks or evades the attack.

That would make stealth essentially useless if taking damage breaks stealth, especially if conditions break stealth. Stealth is a thief’s only defense against taking heavy damage and on top of that, it does not even mitigate damage. Skill 1 breaks stealth as soon as it is used, granted I have heard that there are problems with the actual stealth breaking being viewed by other players which gives the impression that stealth does not break. I don’t know if this problem has been fixed yet, but this would be the problem that needs to be addressed.

and prediction.

Darn it I knew I should have gone with that precognitive augmentation… stupid useless EMP shield…

I’m sorry that you do not know how to use your brain to predict that a thief is going to go after your back for the backstab or run the opposite direction to avoid combat. I’m pretty sure everyone is capable of prediction, it’s just a matter if one wishes to use the grey matter.

GW2 and the concept of "Counter Play"

in Guild Wars 2 Discussion

Posted by: Vince X.3840

Vince X.3840

The counterplay with stealth would be this:

Stealth allows for the player using it to prevent the enemy from seeing him. However, stealth in no way makes him invulnerable nor does it reduce damage taken; all stealth does is prevent direct targeting. The opposing player is able to still hit the person in stealth with the use of AoE abilities and prediction.