If I buy a banana, I eat it. My reward for buying the banana was the gift of eating it. If I go to buy another banana, I don’t expect to get a piece of my new banana for free just because I bought a banana before.
If I go to see Avengers 1, I get to see Avengers 1. When Avengers 2 comes out, I don’t expect to see it for free because I saw Avengers 1.
Why do people think video games are somehow different in this regard? I literally do not understand.
What you’re not understanding is the costs that are associated with video games. Millions of dollars go into them, especially MMOs, and this is what has caused them to die. It costs so much money to build the game and release it, and then you need to guarantee x amount of subscribers a month at x amount of dollars per subscription just to survive in the game world. Otherwise, your company barely breaks even (or even goes under) as a result. This is what released the introduction of the F2P model of gaming.
Many games started developing “Lite” versions of games to get players to try them in hopes they would purchase the game, but that only goes so far. So then micro transactions were introduced as a way to generate extra income while also making a completely f2p version of the game after noticing that players were prone to spend more money when they weren’t forced to spend money. The big market for micro transactions are actually cosmetic items – things to make your characters look cooler. It doesn’t matter if it has any benefits to your character, people want them to look amazing. Henceforth why customizing your character and making them how you feel they should look has taken off in recent years.
Guild Wars essentially released an MMO that relied solely on sales of the games (back in GW1 days,) with little micro transactions until they got into Factions and Faction Wars, etc. How they survived, I honestly have no idea. But when GW2 was launched, it followed a similar path except that it now included a plethora of micro transactions. Not only could you spend money to make your character look more awesome, you could buy items that allowed you to gather materials permanently, buy gold essentially, and pretty much pay to win the game if you had enough money.
What started this entire thread was the foundation that Arena Net has completely disregarded its veteran players upon releasing/launching Heart of Thorns. They essentially do nothing to thank us for our patronage, and end up rubbing it in our face so to speak by making the base game free completely and forcing us to pay for an expansion if we want to continue to enjoy new content. If they would have given us a discount for owning the game for a length of time, or at least kept the original game at a certain cost and just released a “lite” version to sample it, that would’ve been different. But they didn’t…