Showing Posts For Vintage.3850:

They haven't forgotten wvw (it seems)

in WvW

Posted by: Vintage.3850

Vintage.3850

Simple fix…give us back the old maps…end of story.

Like or Dislike new WvW Bordelands

in WvW

Posted by: Vintage.3850

Vintage.3850

Too dramatic of a change on many fronts. If ANET would have introduced a more gradual change that simply going full bore, reception might have been different.

Right now the maps are too convoluted.

No fights…

Sometimes over an hour before you run into an enemy.

Terrain to complex.

Too many gimmicks.

Also I disagree about the change to upgrading. We used to have a crew that ran about at night upgraded camps and keeps. The only beef we had was the silver it cost. But it gave some of us players a sense of purpose and we felt needed. Not anymore.

Also it seems psychically confused…whether it wants to be something out of Flash Gordon or something out of Diablo.

I personally don’t think ANET cares about the WvW community or they would have listened to feed back in BETA.

Really all they had to do were bug fixes and perhaps some changes to the past BL’s and we would have been happy. But I really think ANET wants to kill WvW or they simply think that they can combine PvE with WvW.

I only play PvP now…though I did get my HP’s but not in WvW. I enjoy PvE for what it is, but for me the end game is WvW.

Mythic tried the exact same thing with Trials of Atlantis with Dark Age of Camelot and took a solid realm versus realm game (and pardon the pun) sank it.

They forced WvW’ers to raid for better gear to survive in WvW. Mythic went bust shortly after. I am afraid GW2 is going to go the same route.

Too big of a change too quick.

Expect a large wvw player base drop off.

in WvW

Posted by: Vintage.3850

Vintage.3850

“Xpac drops.. WvW seems empty.. Guess everyone does actually play other game modes and “nobody” just plays WvW.
:P”

Exactly…so why even offer it? If the WvW has become the minority then we have our new Everquest.

I thought GW2 had become what Dark Age of Camelot aspired to be until the release of Trials of Atlantis.

Which killed the game.

Most WvW’ers will migrate to a game that favors them. Then GW2 will then condense their servers and become another MMoRG among many.

Expect a large wvw player base drop off.

in WvW

Posted by: Vintage.3850

Vintage.3850

“As for players leaving, well they already left last year, they probably aren’t coming back, but the maps got bigger so they feel more empty. Having just 1 copy of it would be plenty.”

That should be the biggest clue right there.

I will give it time, but frankly ANET is in the business of making money. If there is no one to support their creative efforts by spending cash in the game and the servers become ghost towns then they will have to pay attention.

Personally I would love to see them succeed, but they really didn’t work with the WvW community on much of this. Nor did they solve one of WvW’s biggest issues, defense of the BL.

EB was the biggest draw in WvW leaving home BL’s left to a handful to defend and upgrade. Mainly because the reward system favored offense over defense. The rewards for upgrading, repairing and siege building in no way compared with the offense rewards in keep taking, etc. Hence the K Train.

Now with the implementation of the new BL’s they have created an even bigger problem, the ones that used to defend now are flocking with the rest to EB because they are used to it. The new BL’s take too much time to learn, there is little tutorials or instructions, tips etc. People get bored…got to EB to something they know and are used to.

ANET issue has always favored the offensive, though it seems they wanted to cater to the defense crowd in the new BL…well, all they really have to do was overhaul the reward systems, add new content but they simply like a previous posted said created EoTM 2.0.

I will give it time to see how ANET deals with the issue. I miss Hills, Bay etc. It would have been nice to see them keep the old layout, rework the graphics and design of the keeps, rework the reward system to make defense more appealing etc. As for people leaving, people left prior to the release of HoT as if they had inside info.

Now I understand the reasons why they did.

I think the new maps have a lot to offer the EoTM crowd. I think they should keep the new map…but bring back the old BL’s as well. I think that maybe why they left EB alone except for the upgrade system and the new siege. They knew that is where most of the WvW goes on. Defense on the other hand had to take another hit.

But I am just one player out of many, so my opinion doesn’t count much.

I just hope we don’t continue to grow ghost servers. =(

Expect a large wvw player base drop off.

in WvW

Posted by: Vintage.3850

Vintage.3850

I was actually hesitant to post to this, in fact I have never posted here before.

I sadly feel that HoT will do to GW2 what Trials of Atlantis did for Dark Age of Camelot. It sank it. (pardon the pun)

It is obvious that GW2 was trying to coax PvE’ers into WvW by adding the new bl’s. Also by making PvE more required for WvW by the new elite specializations, they are forcing those that RvR into PvEing because achieving the required Hero Points is too slow in WvW.

The poster that stated he liked playing chess, but not on a 3D board analogy is probably the best I have heard. You fall off a cliff and frankly you are out of the game because it is too far to travel back to get back into the mix.

In fact some areas are so high that when you do get to the top, all you have done is get to the top. What was the point of the effort? As far as strategy goes, yes it does make you rethink how to approach WvW. Sadly though it is too gimmicky.

Also I feel some of the design work is downright awesome, while others I really think were rather…well not thought out. The new BL’s have some needed changes but not some changes that really simply break the game. When I heard about the auto upgrade system it made me wonder what some of us were going to do in game because we actually had a maintenance crew running about doing upgrades and keeping camps flowing. Now we have windstorms, jumping puzzles and dinosaurs.

Look if I wanted jumping puzzles I would have purchased Tomb Raider.

I will say this though, some of the design and graphic work is stellar. But frankly now WvW is simply a pain. It is not fun. You have to figure out how to get about without falling or getting eaten or the quickest route to get to the heart of battle. Sure as time goes on and you learn the map that will change. But with the enormous amount of changes the community should have been let in more on what to expect, I have a feeling the reason behind this is that ANET knew that there was going to be push back.

They are going to force those who love WvW to either leave or settle for PvP in an attempt to make WvW appeal more to PvE’ers. Also WvW’ers are now going to PvE for the elite skills so they won’t get owned in WvW.

I like the elite skills, but they should be easier to obtain in WvW. If they would have simply changed the reward system in WvW it would have worked. More reward for defending, more reward for building siege and repairing, that would have worked for some of us. Their approach I feel was like going to PvE’ers and asking, "What can we do to get you more involved in WvW than approaching WvW’ers and asking, “What can we do to enhance the system?”

The new BL’s are pretty glossy…except I wonder why they would even name a tower the Necropolis and not even make it look like a building that housed crypts, not even graphically appealing but bland while Hughes’s Hideaway and the Academy they really went to town on.

The BL’s are simply too large…have paths that frankly lead nowhere to nothing such as climbing a ton of stairs just to get to the top?

It is just way too convoluted. They took the rule about keeping it simple and broke it.

This is just my opinion, but also mirrored by many of the current WvW community. I am seriously thinking of just doing PvP…which is sad…but the changes were just too much and too drastic.

(edited by Vintage.3850)