Showing Posts For Viore.7542:
This is a repost from then dungeon forums, but thought it might have some merit here too.
“I know you guys were against the whole “trinity” class system, but it would definately help the dungeon experience. It’s hard to strategize boss fights when theres no set tank or healer. A couple of big hits and your down. My suggestion would be to implement a sort pick-up and go role system using the in game environmental weapons. You already have plenty of DPS, so you only really need two. A sword/shield set and a healers staff set. These of course coming with thier own set of skills designed for thier role. The tank set (sword/shield) would have skills that increase agro and reduce incoming damage. While the healer set, well would heal party members and perhaps provide bonuses to rezzing. Ideally the sets could be picked up and drop as needed, so if your tank takes a dive another member can pick it up and continue the fight!”
Sorry I wanted to repost this. I see a lot of complaints but not much constuctive ideals about improving things. Also whats with all the talk about kittens? :P
“I know you guys were against the whole “trinity” class system, but it would definately help the dungeon experience. It’s hard to strategize boss fights when theres no set tank or healer. A couple of big hits and your down. My suggestion would be to implement a sort pick-up and go role system using the in game environmental weapons. You already have plenty of DPS, so you only really need two. A sword/shield set and a healers staff set. These of course coming with thier own set of skills designed for thier role. The tank set (sword/shield) would have skills that increase agro and reduce incoming damage. While the healer set, well would heal party members and perhaps provide bonuses to rezzing. Ideally the sets could be picked up and drop as needed, so if your tank takes a dive another member can pick it up and continue the fight!”
Man, nobody liked my idea about pick up and go classes…. was hoping for at least some feed back.
I know you guys were against the whole “trinity” class system, but it would definately help the dungeon experience. It’s hard to strategize boss fights when theres no set tank or healer. A couple of big hits and your down. My suggestion would be to implement a sort pick-up and go role system using the in game environmental weapons. You already have plenty of DPS, so you only really need two. A sword/shield set and a healers staff set. These of course coming with thier own set of skills designed for thier role. The tank set (sword/shield) would have skills that increase agro and reduce incoming damage. While the healer set, well would heal party members and perhaps provide bonuses to rezzing. Ideally the sets could be picked up and drop as needed, so if your tank takes a dive another member can pick it up and continue the fight!
(edited by Viore.7542)