Showing Posts For Viracer.9436:

Endgame only starts after dungeons

in Fractals, Dungeons & Raids

Posted by: Viracer.9436

Viracer.9436

This is a good read that should be given thought.

After thinking about it a sec, I’m wanting to spend more time in PvE/Dungeons to get loot, skins etc, but my goal is get everything I want in PvE before really focusing on WvW.

Twilight Arbor explorable bosses

in Fractals, Dungeons & Raids

Posted by: Viracer.9436

Viracer.9436

1) First boss can hit you behind that rock. And if it doesn’t, plants grow there too.
2) No, you just used strategy.
3) No idea. Didn’t fight last boss from there specifically. But even in places I thought were safe, I still got hit. Just not as often.

No more farming CoF and Prices on dungeon gear.

in Fractals, Dungeons & Raids

Posted by: Viracer.9436

Viracer.9436

Like you (the OP), I’m in the same boat time wise. Maybe an extra hour on weekdays. The kick to the nether area for me is in GW1, yes all the armors were quite expensive. BUT, there were multiple viable ways for me to make that plat and farm those materials.

In here, to get that dungeon armor, there is only 1 very time consuming way to do it.

Maybe add a karma vendor at the end of those dungeons to trade karma for some extra tokens once per day/week. (Arbitrary numbers) 3k Karma per token at 5 extra tokens max per day or 15 a week or something. Still would take a while but it’ll reduce runs and encourage other karma giving content.

rate the dungeon patch 1-10

in Fractals, Dungeons & Raids

Posted by: Viracer.9436

Viracer.9436

Breaking this down into a few scores.

Difficulty 7/10. Needs tweaking, but I’m ok with hard.
Time Spent 0/10. It’s a huge grind that I usually only have time for on weekends…
Rewards 3/10. …that doesn’t always pay. A failed dungeon attempt in repair & travel costs force me to grind easy DEs and trash mobs to compensate for the losses and pray for a couple good drops.

[Devquote included] Dungeon Gear Token Costs (Aka, whatever happened to anti-grind philosophy?)

in Fractals, Dungeons & Raids

Posted by: Viracer.9436

Viracer.9436

Just want to throw this tidbit of information in.
In the faster dungeons, assuming nothing goes wrong, a run takes about 30mins.
30mins x 70 runs = 35 hours for a set of armor, in a FAST dungeon.

I know they’re trying to keep everyone from getting everything too fast. But the current way penalizes people with day-jobs.

Anyone else feel the exploration token system needs to be changed?

in Fractals, Dungeons & Raids

Posted by: Viracer.9436

Viracer.9436

Hello, Long time lurker, first time poster.

After doing Arah once, and only getting half-way, I’m going to have to agree with 2 or 3 in the OP and to +1 TheFurr for making the tokens account bound not character bound.