Showing Posts For Virgil.2601:
Hundred Blades is the actual bandwagon build for 2 reasons.
1.- Inexperienced/Bad players can use it without problem, is a 1,2,3 – a,b,c step build.
2.- Inexperienced/Bad players can`t counter/evade it so they taste the floor really quick.The big balance issue here is this:
To land a 100B the warrior need to prepare 4 things in which 1 makes it optimal but is optional.
1.- Knockdown / Stun target. (we have the biggest array of skills to do this so…)
2.- Prepare frenzy/buff himself (optional)
3.- ??
4.- Profit.But to escape from that 3-4 steps you need to check a thousand things (well, more like 8 things) so basically here we have a very common issue in balancing which is more than anything a APM (actions per minute) diference (yeah, SC too much, but its just like this).
To properly land a 100b you need… Fingers, that simple, and a keyboard… And the game of course. To properly evade the 100b, you need well, first know when its going to land (which is really obvius for most cases) and then prepare to perfectly execute every movement for the next 4 seconds to actually see that dumb warrior slashing the air… But that requieres way too"micromanagment" much in comparison to what the 100b user need to do. And if you screw it up in one of those steps in those 4 second, you will die or eat a lot of damage which still is victory for the 100b user.
Yeah, i know i making sound that evading a 100b is like rocket science, but compare the dificult between land a 100b and evade a 100b, THERE is the unbalance of the skill.
Which could be fixed which a very few changes, like making the 100b animation
“a vulnerable chance” where you can`t roll (you CAN`T roll, that`s diferent to not do it to cut the animation, is not being capable to interrupt the skill by yourself while it has started) or “debuff” the warrior while he is doing the 100b, or both. That will balance things, landing a 100b will be still easy, but will carry a lot more cons for the hurr durr 100b warrior.And this is supposing we have both inexperienced players, imagine when a really good player does this to a newbie… Is just way too much kitten for a single skill. Seriusly.
Stun Break + Evade is pretty much a 100b killer. Sounds like less work then setting up frenzybull100b itself to me.
I wish battle sounds weren’t so loud compared to everything else, especially bgm
In regard to voices and scripts, yeah lots of issues
(FYI, I’m playing a shout warrior right now and I know the answer – the problem isn’t the warrior player build and instead of saying, “blame that GS/Signet warrior, he should have shout condition removal”, it instead should be, “hey, maybe I should build for my own survivability/condition removal”)
I particularly enjoyed this observation. I wonder how many people specifically don’t go with much, if any, condition removal because they expect the Warrior to do it for them. Then when they see the Warrior is signet spec, they yell at HIM for being selfishly specced.
Pugs are wonderful.
^
Oh hey, it’s this thread again!