Showing Posts For Vision.9074:

Additions to Material Storage

in Guild Wars 2 Discussion

Posted by: Vision.9074

Vision.9074

I have been, as all of us have, waiting for your update for a long time. It was pretty heartbreaking to hear what had happened with your data. It is good to see there is a strong list of additions and reorganization going into your update. No matter what the outcome, everyone should be happy you’ve taken the time to address a large QoL item.

After reading through your list and the comments and suggestions of others, I just wanted to share my feedback.

General
Someone posted in regards to deciding what makes the list now and what that means for the future. I think this is the most useful comment (one I’m sure you’ve discussed). Adding some things while precluding others now may make sense but as time goes on and more items are added, what happens to Mat Storage and how items are selected for viability? As you and other people have pointed out, Mat Storage is not the answer for everything. The LS map ‘currencies’ have proven that there is a fundamental change in how items behave: they are multi-currency and recipe ingredients in one. How do you sort something like that long-term? I believe from a long-term perspective, classifying them as materials is correct as eventually the currency requirement for existing players will eventually become null making them not valid for the “key ring.” As design philosophies change, so are the requirements to manage classification and handling of all of them.

Overfeeding Items
I’ve seen comments on various items that should or shouldn’t be added based on accumulation rate. I would definitely say that items that are dropped (fed) to players are higher priority items than chosen/bought items. I concur with the people that elect several of the MF items to be removed from the list. There is always a split in how people play the game, even from a crafting level. Some people get everything at once and others accumulate over time. Personally, I am a bit of both. The items I would like to see added are the scribing cores and the similar items that are dropped and fed to us. This also applies to Collection specific items. These, however, are more suited to be addressed in the post-acquisition state of the collection rather than by Mat Storage. Simply removing the drops after you’ve achieved the goal is the right way to address these items.

Luck is probably the only other niche that is worth commenting on here. Not having achieved max luck, I am still in the consumer state unless specifically needed for recipes but afterward these are crafting materials only and I believe strongly worth replacing a few of the other items on the list. I would also say that the ability to salvage essences for lower tiers is something worth adding since obtaining a Legendary Essence after maxing out means delete or bank slot.

Marks to Crests
I agree with the comments that Crests are effectively gems at this point in the game cycle, suiting probably 90% of usage to achieve Amalgamated Gemstones only and are fine candidates to be adding to the Mat Storage based on this. I do want to make a much larger suggestion about the entire square gem set: remove them or make them more useful. Without mapping everything side-by-side I can’t tell if they overlap with gemstones entirely as far as attributes go. The lower tiers cannot be promoted and at the rate they drop (or don’t drop) in-game, I feel removing them may be the best solution. The other solution would be to promote them work functionally like gemstones holistically, including Mat Storage. They are a weird niche in the game that doesn’t to seem have any consistency.

All of the work is appreciated! I definitely appreciate the “should” versus “can” attitude on vetting items.

What's Missing from Material Storage?

in Guild Wars 2 Discussion

Posted by: Vision.9074

Vision.9074

I just wish we could stack more than 250.
I get 250 elder wood and mithril so fast its crazy.

You can if you buy the material storage expansion. Goes up to 2000 per slot.

What's Missing from Material Storage?

in Guild Wars 2 Discussion

Posted by: Vision.9074

Vision.9074

I agree about blade shards, chak eggs, mysitic forge stones, etc. I also suggest resonating slivers.

I understand why you don’t want to put crafted things in. Would it be hard to at least make more things stackable in the bank, like the various salvage kits, harvesting tools, etc.?

Every month I end up getting quite a few BL salvage kits. It’s great to get them for free, but it would be even better if they stacked.

It would be extremely hard, if not impossible to make those things stack.

I think the appropriate solution would be MF recipes to combine multiple 25-use BL Salvage Kits into larger ones. I do agree that people who are fond of BL chests end up with a lot of these salvage kits which consume space. The other salvage kits already can be handled by mystic salvage kit recipes (or trash if you have copper/silver-o-matics). In theory you could do the same for gathering tools in order to get them to “stack.” Outside of the scope of the material storage though.

Scribe/Crafting Materials

in Guild Wars 2: Heart of Thorns

Posted by: Vision.9074

Vision.9074

I am in agreement on both sides. I started crafting scribe stuff and quickly realized the amount of bank/inventory space this could quickly overtake.

To address the mat storage concerns, maybe they should just add an unlock feature to the storage. When you discover/craft the material, you unlock it. Granted, wiki will still ruin it, but at least it not all out there on day 1.

(edited by Vision.9074)

Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Vision.9074

Vision.9074

Race: Human
Sex: Female
Profession: Mesmer
Skin: Luminescent Gloves
Issue: The gloves along the hand and fingers flicker on and off, in some cases some polygons are missing.

Attachments:

Connection error 7:11:3:191:101 [merged]

in Account & Technical Support

Posted by: Vision.9074

Vision.9074

I concur with this dc issue. I will load into a zone on a character and disconnect when the map tries to load. I can log in to another character(s), same exact one, and load completely fine. If I do a character select, the other character will not load. If I repeat it a couple more times, the “glitched” character finally loads. I have found no consistent reason (e.g. zone, character) that would explain anything. I’ve had it happen for Personal Story instances (not even new content), LA and SW all on multiple characters.

I have not been keeping detailed track of the error codes, but there have been at least 4 different codes all saying its a connection issue on my end which clearly it is not since I can log right back in on another character (map dependent too).

Constant Disconnect

in Account & Technical Support

Posted by: Vision.9074

Vision.9074

I concur with this dc issue. I will load into a zone on a character and disconnect when the map tries to load. I can log in to another character(s), same exact one, and load completely fine. If I do a character select, the other character will not load. If I repeat it a couple more times, the “glitched” character finally loads. I have found no consistent reason (e.g. zone, character) that would explain anything. I’ve had it happen for Personal Story instances (not even new content), LA and SW all on multiple characters.

Emperor title and the wardrobe system

in Guild Wars 2 Discussion

Posted by: Vision.9074

Vision.9074

Yes, I second this question. While I haven’t completed the title track, I have 66/72 acquired. I would assume that if the game can track these for achievement purposes, that it should be able to easily unlock the ones we have acquired for achievement purposes. I mean you guys did insignia Obby armor back in the day post-Nightfall. This one should be easier. I certainly have no intention of spending that gold again just to unlock skins.