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Fractal Bug: Invulnerability on Harpy Hunters

in Bugs: Game, Forum, Website

Posted by: Vlaamsche Leeuw.7598

Vlaamsche Leeuw.7598

It indeed is a mechanic that occurs everywhere.

In the case of the uncategorised fractal, I experienced that it triggers when the following happens: You attack a harpy, you then fall down and are teleported to the starting position in downed state. If you then get revived, the foe(s) you hit before getting knocked down are invulnerable.

In every case where the invulnerable mechanic triggers, the only way to break it is getting hit by the invulnerable foe.

Final Rest - Current Theories

in Guild Wars 2 Discussion

Posted by: Vlaamsche Leeuw.7598

Vlaamsche Leeuw.7598

10 people doing the event only 1 time in a day would take 7 months.
Thus, x% * 10 people * 210 days ~= 100%

This means x = 0.047, or, roughly 0.05 as the devs have stated.

Hello,

I have a couple of remarks. First the post by Mr Vaughn states x = .005 , not 0.05, which means the chance is actually 10 times smaller than what you suggested.
Secondly you can’t just multiply when it comes to statistics.

Lets try a different aproach. Lets say that to actually see this staff drop we’d want a 90% chance that it drops at least once. With a chance of 99.995% that it doesn’t drop after a single try, we would achieve this 90% chance after approximately 46 051 attempts to open the chest.

For arguments sake let us assume the zho qofa chest is indeed the one that can drop this staff. This is an event that very few people do apparently. Further let’s take a rough guess and say 5 people on each server do this once every day. that would result in 5*54 = 270 chest openings / day. For a 90% chance that the staff has dropped at least once we would have to wait 46 051/270 = 170 days.

So with the assumptions I made this time there is a chance greater than 90% that final rest has already dropped for someone.

It is however commonly thought that this is not the case, so either we’ve not been having alot of luck, or this chest gets opened less than 270 times / day across all servers. Which does indeed suggest that we can exclude shadow behemoth/grenth/…..

(edited by Vlaamsche Leeuw.7598)

Final Rest - Current Theories

in Guild Wars 2 Discussion

Posted by: Vlaamsche Leeuw.7598

Vlaamsche Leeuw.7598

Just a quick note—I said the odds of it dropping was closer to .005 than the 1 in a million or so that was tossed out. Those aren’t the exact odds, but if my math is correct, 10 players running the event every day might expect one staff to drop after about 7 months. (And we haven’t been out that long.)

Lets work this one out for those who like numbers.
I’m going to assume that the hypothetical 10 people running the event do it once every day for 7 months. Also I’m assuming that you meant the .005 is the chance in % of the staff dropping after 1 person opens the chest.

To calculate the chance that the staff drops at least once, I’m going to subtract the total chance (100%) with the chance that the staff does not drop at all.

in a single case the chance of the staff not dropping would be 99.995% (100-0.005). The amount of times the chest is opened with 10 people doing it once a day for 7 months is 10*(7/12)365 = 2129. The chance of the staff not dropping is then (0.99995^2129)100 = 89.9%.

So to conclude for this example the chance of the staff dropping at least once after 7 months with 10 people opening the chest once a day (assuming the dropchance is 0.005%) is 100-89.9 = 10.1%.

The Big WvW issue: solution?

in WvW

Posted by: Vlaamsche Leeuw.7598

Vlaamsche Leeuw.7598

Hello Temper,

I hadn’t really considered Oceanic players tbh :x, sorry for that.
But then again you can’t really blame other players for the lack of oceanic servers.

The suggestion you make would have been a good one if gw2 had launched with servers that weren’t eu/us. However now people have settled in on their servers and a non-bordered community/ server is impossible I think.

But would my suggestion really affect your wvw experience at this moment? I’m not sure if the oceanic community is spread out over servers or not. If you are quite spread out the 10% of max shouldn’t affect you too much/ at all. If you are all more or less sticking together on 2-3 servers I guess my suggestion wouldn’t really work for you.

The Big WvW issue: solution?

in WvW

Posted by: Vlaamsche Leeuw.7598

Vlaamsche Leeuw.7598

Hello Wiluz,

I’d encourage you to read my entire post. As you may have noticed I not once stated that this claim of Canadian players is a fact. If it is an urban legend as you say I still feel my suggestion has certain value to counter any future discussions on this subject or to counter any future issues with players from a different continent dominating wvw.

The Big WvW issue: solution?

in WvW

Posted by: Vlaamsche Leeuw.7598

Vlaamsche Leeuw.7598

Good day everyone,

Most people reading this will most likely know what the ‘issue’ is, but for those who don’t: In the particular case of Desolation vs Vizunah Square vs Far Shiverpeaks the problem would be that vizunah square server has a group of people who play at night and capture everything while the other 2 servers are on low activity. The common opinion is that this group of people are French Canadian, who’d come to play at vizunah since NA doesn’t have any dedicated French servers.

So far for describing the problem, now over to trying to find a solution, but first:
Is this something that is actually unfair, and so does it even need a fix?

-Possibility 1: If it is correct that the group of nighttime players aren’t from EU then if you ask me, yes it does need a fix. It isn’t logical nor good that people who aren’t from Europe are a decisive factor on the European WvW’s.

-Possibility 2: The nighttime capping group are just people from France or any other french speaking community within the EU who are active at night (for various possible reasons). In this case there isn’t even an issue. It are people from the EU making the difference for their own server. It may not be extremely honorable, but it sure isn’t ‘unfair’ either.

So then the issue comes by that we as players can’t know nor prove if the people playing are or aren’t from Europe, so we’ll have to think of something that leaves this in the middle.

My suggestion for a solution:
Limit the amount of non european players that can play on european wvw(and vice-versa for NA) to maximum 10% of the total player cap of each wvw map. (10% is just a random percentage ofcourse, may vary).
Or in other words:
0% < EU population < 100%
0% < non EU population < 10%
whilst the sum of the 2 at all times can not exceed 100% (of the current population limit ofcourse)

Why this is a good idea:
If possibility 1: this measure would reduce the severity of the effect non european players can have on european wvw, while still offering them the chance to participate in wvw.
If possibility 2: Nothing changes, but then again in this case no change was needed.
Any future variations of this problem would immediately be countered by this.

Why this is a bad idea: This one I’ll leave up to the quite critical thinking mass that is the people who read and post on this forums, you.

(edited by Vlaamsche Leeuw.7598)