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So if I go with Pistol/shield and elixir gun with 30 points into Firearms will my damage be on par with other classes that rely on conditions?
Sadly Dabri the answer is possibly, but not right now. Our pistol one is one of the most bugged skills in the game.
•Blowtorch can only hit 3 targets at most.
•Explosive Shot explodes at the end of its range instead of when hitting a target and will use all three procs of Incendiary Ammo in a single attack without applying all 3 Burning condition.
•Pistol’s Blowtorch, Fumigate, Poison Dart Volley will often miss destructible objects.
There are also reports that the Coated bullets trait (the one that lets you shoot everything in a line) will not apply bleeds to anything other than the initial target.
All these things combined make use very weak in dealing condition damage consistently. Blowtorch is strong but u got to dip in and out of range to hit with it at max power. And the CD on it is pretty long for sustained damage.
Whats a good build for soloing using the setup I mentioned. I know I need max Firearms but where do the other 40 points go?
You will want at least 10 points in explosives the 33% chance to burn on crit is amazing with the high precision you will have from going firearms.
I also like running 20points in Invention it allows me to swap to the Shield trait for an extra 90 toughness. Or swap to a chance to gain protection while running P/P.
And Alchemy elixirs are always good. 75% HP to drink a B with reduced cool downs.
I really enjoy engineer I find them to be the most fun class in the game.
Sadly we are currently plagued by bugs and skills that do not scale. Once these issues are corrected expect some AMAZING fun and flexibility
I ran a 20 /30 /20/0 /0 build. Swapping double pistol and for pistol and board. PVE dungeons it is difficult to get a group as an engi. Warriors our DPS at range die less and have better condition DMG. Eles have better AOE and healing and better DPS single target with a Focus and dagger DPS and utility is better too. Rangers same boat as the Warrior better range and DMG. The list goes on. The only thing we brought to a group WAS the abusive stacking of Might or the Big heal or long duration retaliation. The fact is Pistol #1 is so broken it only deals 1/2 of its intended damage and the pierce trait does not stack the bleeds FURTHER reducing our DMG. Kits don’t scale.
The fact is that until our BASIC skills and Kits are fixed/ reworked Engi’s now offer nothing in groups…. Unless we want tokittenchuck nades all day.
(edited by Vocare.8610)