We were doing some thief burst damage testing on 1k, 1.6k, and 2.2k toughness. The mitigation from having higher toughness seemed minuscule to say the least. But hey maybe it’s just me.
Interesting stuff. Do you have enough data to post it for a proper discussion? If your findings are right, they certainly make for a rather important change in build set-up. Would love to hear more about this.