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Suggestion for Axe The hard way

in Necromancer

Posted by: Void Phoenix.9243

Void Phoenix.9243

It’s a fun Idea to have axe as the condi weapon. I don’t really have any thoughts about how to fix axe but I have some ideas about scepter.

One issue with necro is that it has little to no group utility. This is still true after blood line being reworked. Instead what if scepter becomes the “minion master” weapon. Instead of dumping condi’s it is casting curses. What i mean is what if it left marks on the target like mark of vampirism. Maybe an auto attack that gave attackers might. This would mean that minions get might as they attack. This could play well in groups at they would be able to maintain might stacks off of necro. Maybe the auto attack switches between buffs. First is might then protection then whatever. Other skills could serve similar purposes curses that allow attackers to apply conditions. This could create some fun group dynamics where people are saving rapid attacking abilities to trigger them at the same time that the necro dumps certain curses.

Rather than leaving marks it could also just be a static debuff with set times so that attackers have only a window rather than a limited number of hits.

It would benefit minions when you are alone but also serve a group role for dungeons and pvp. I think it also keeps the theme for necro.