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Anti-farm code does exist for Fine Crafting Materials

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Posted by: Voltaire.5809

Voltaire.5809

All Anti-farm code system would do is make ingredients more expensive at the auction house. If you want the farming to stop make the items more available otherwise the cost of ingredients to items are more than the item itself and makes crafting expensive and rewards people who can just spin off and farm other things and wait out the period of time, this just hurts crafters in the pocket book.

R.I.P. Drop Rate

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Posted by: Voltaire.5809

Voltaire.5809

I think a fair solution should be instead of fixed prices for items to sell to npc’s, they should vary based on market price of the cost of goods of an item. That would take time to implement into the game.

R.I.P. Drop Rate

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Posted by: Voltaire.5809

Voltaire.5809

There are a lot of items that are being dumped below the cost of selling it to an NPC. I personally like to craft my own weapons and armor for my character. But I am finding this expensive thing to do under the circumstances, since other items crafted are below costs at the present moment. I am currently crafting items for level 35 my character is 38. It cost me about 1G to get to level 35 and I expect maybe 2g to get to level 40.

I always liked to craft in previous MMO’s and I have always found the same problem even in ones that where far along, that the price of the materials together where always greater than the object being created. The only case I did make profits on items where Armor sets or rare recipes that I was able to turn into a greater profit. But even with those items I knew where to go to get the drops for the ingredients. With the system you have here at certain levels it would take you 8 items of (blood vales, claws or etc.) to make the item for a sword or a piece of armor. Now they go for about .40 in the auction house that total cost would be about 3.20, this is not including wood or items such as copper or iron. If you post the item it sells at cost or slightly higher at 1 silver.

If you increase drop rate it pushes the prices down for the items selling around .4 and let you farm them or buy them. There is no reason for the combined items to be more than the cost of selling it to a vendor. If I was to start a business I would not even bother making such products because I would lose money. So the economics of the game should be that if you make items the total cost should be in line with selling it to a vendor or slightly higher. Otherwise the whole process is just plain bad business.

R.I.P. Drop Rate

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Posted by: Voltaire.5809

Voltaire.5809

I hate to be cynical, I hope they did not decrease these item drops just so that we would have to purchase gems to get gold for items we need to craft. Right now you have to spend an hour or so running around getting copper to sell at the auction house in order to purchase items needed to level your crafting abilities.

R.I.P. Drop Rate

in Crafting

Posted by: Voltaire.5809

Voltaire.5809

I agree it is causing crafting materials to be more expensive than the finished product; this was a problem in WOW in crafting swords or whatever at various levels. There needs to be an adjustment so that the items used in crafting are more abundant so that a finished product then can be worth more than the items needed to make it.