Showing Posts For Voradore.9043:

Update on Arrow Carts in WvW

in WvW

Posted by: Voradore.9043

Voradore.9043

I just wanted to be the one to say “Thanks!” for bringing us New yet FREE content on a VERY regular basis. You’ve continued to monitor, and patch while providing us with new features to boot. You’re work is remarkable for how often you spoil us.

Please keep this in mind the next time you come across another negative comment.

Thanks again, and keep up the most excellent work.

Dueling in?

in Players Helping Players

Posted by: Voradore.9043

Voradore.9043

Alright, open world dueling overall is an added feature that should be considered a good thing.

I’m sorry if your only experience with it has traumatized you for life. I’d be just as sorry if you only ate Hamburgers and someone asked you if you wanted to try Pizza. Knowing you only ever ate burgers, you reluctantly said “no”. Then this pizza fellow kept pestering you for hours and hours and you’ve never wanted to try pizza since. That being said, Pizza is good… but so are Hamburgers. Don’t blame pizza for the annoying “Pizza Fellow”.

There are a number of ways to implement Open World Duels without disturbing those who want nothing to do with it.

A) Have the Duel PM request within the UI needed to select the Duel Option. If your Duel Option is turned off, no Duel PM can be sent. Send an alert back to the one requesting, saying that, “This person does not wish to Duel.” Make sure there is a visible indication that only certain marked players who wish to be Dueled have. This could resemble the “Looking for Group” Icon. Once players see that you don’t want to be bothered with Dueling, they likely won’t ask. (Yes, players could still pm a random person, but I would imagine that over time the GW2 population would learn that only those with the “Duel Icon” have ever participated in the Duel. Also, I’m not sure if anyone else has noticed, but GW2 has cultivated a much more Mature Gaming Society than most mmos… I believe this is do to the cooperative nature of the game).

B) Designate certain “arenas” around the world for Dueling. Dueling can only be started within these arenas. Perhaps each major hub could have this “Fight Club” in it, or… perhaps only a few zones around the world have them. (I’m not a fan of this idea, because it’s limiting, and I think a Duel should be able to happen anywhere. Still, with the waypoint system.. getting to Duel Location wouldn’t be too hard.)

C) Allow Dueling to be an unlocked achievement by completing a specific quest just for Dueling. This way, players without having completed the quest, will not be able to Duel and only those with the Status Icon can actually Duel. This leaves out the possibility of asking ANYONE to Duel, unless they’ve willingly completed the “quest”. Thus mitigating the amount of Duel Spam seen by those who are not interested.(perhaps Dueling could be enabled by an item bought from the gem store…)

…These are just some ideas I came up with off the top of my head… imagine what the Devs at A-Net could come with?…

Game Improvement - Suggestions

in Suggestions

Posted by: Voradore.9043

Voradore.9043

Suggestions Part 2:

On Structured PVP: A Difference in Progression
sPVP right now is great. It’s completely Skill Based and only a few patches away from E-Sport. However, there’s a player base out there who would love to see a secondary form of this PVP. I suppose for a lack of better term, we can call it “iPVP” or Itemized PVP. What I would like to recommend, is that you leave sPVP exactly the way it is, and add a new version on the side using the existing PVP Ranking system with gear progression and unique PVP Skins/ Runes for each class. There are players out there who enjoy the feeling of a Stat Based Reward in a small contained Battleground, where the effects are obvious. I think this would attract more players to GW2s PVP, who aren’t completely interested in the sPVP (let it be known that I enjoy sPVP just the way it is, but I know of friends who refuse to even participate because they don’t feel it would hold their attention long enough).

On Crafting: A Unique Experience
Essentially, I think it would be great if Crafting would offer more unique experiences per character, that would incite others to say, “Oh cool, that guy has fill-in-the-blank! That must mean he’s an Armorsmith!” As it stands, crafting is helpful per class, as we craft gear we can actually use, but it doesn’t change our playing experience much. Anet you’ve done some wonderful things with crafting, the likes of which we’ve never seen and we greatly appreciate that. However, I feel that our crafts should create more significance experiences to our Characters and how we play the game. This would also add a sense of Pride in our craft. (ie, I’m a Thief and because of my playstyle I chose to be a Weaponsmith for those really awesome unique Daggers with those unique “Dagger Build” Sigils that I can only acquire as a Weaponsmith). What if we could craft some accessories that actually changed the way our #1 weapon skill worked? Or what if it having that accessory, unlocked a skill from another class? There are many ways to add significance to crafting, and I’m sure that you’ll think of something way more creative than I.

Game Improvement - Suggestions

in Suggestions

Posted by: Voradore.9043

Voradore.9043

Suggestions Part 1:

On Dungeons: Tokens and Treadmill
It’s understandable why each Dungeon has its own currency. Those Sets are meant to be visible Trophies of Achievement and though consolidating all of the Currencies into one sounds great, we’ll unfortunately start seeing everyone running around in Orrian gear after running AC a few times. I for one, don’t think that’s cool. Which is why it would be great for our banks and inventory slots to not be cluttered with these tokens. I know you guys make some profit off of our Bag Space, but adding a Token UI would really help us out.

On to the next point. I was under the impression that GW2 was not about gear Treadmill. Even if you are, that’s not entirely a bad thing. There are many successful MMOs out now with a Grind/Reward system in place. The more time spent, equals better stats and better looking gear for your toon. In this instance we find that GW2 does have a Dungeon (Token) treadmill. We run COF enough times and we’ll eventually complete the set and look awesome. Although the stats aren’t any better. I really enjoy the challenge of beating a Dungeon and looking awesome from doing it, but having that gear doesn’t do anything except look cool. On top of that, there’s no place to Hang my Set of Armor and admire it while I’m wearing a different set. It’s either bank it or destroy it. A collectibles slot in the bank would be nice for Cultural or Dungeon Sets… or if and when player housing gets here, an actual stand designed only to showcase armor would be Awesome. Think of Terraria for a good example.

It’s also unfortunate that some of my friends don’t play GW2 because they don’t feel a sense of progression in the End Game. Which for them, that desired progression is power. Dungeon Sets don’t need to have more stats on them than anything else, but I do feel that they should provide something beyond cosmetics that’s unique to your character’s playstyle, that also can’t be bought in the Trading Post. Unique Runes in these sets of armor could add functionality per class and offer new depth to player customization in PVE (These could be Ascended Runes… lol maybe). Each Dungeon could provide a different unique Class Bonus runeset, that could be account bound and transmuted, so it’s not sold on the TP. I think this kind of flavor added to the Dungeon Sets would make End Game Dungeon running that much more desirable and full-fill that sense of “Gear Progression” that some players are looking for, without changing the base stats.

I think you guys are working on this, but a lack of “Group Finder” is another complaint I hear about from the none GW2 players.

Lastly, I think it would be awesome if you guys could implement a real Raid. You’ve done great in PVE and the way we cooperate against world bosses is phenomenal. Still there’s a player base out there who would love to see a legitimate “Dungeon Type Raid”. Guild Missions are a great step in the right direction, but I would bet there’s a way to incorporate instanced Raids, with a sense of progression, that feels right for GW2.

[March] Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Voradore.9043

Voradore.9043

Race: Charr
Gender: Male
Profession: Guardian
Armor: Citadel of Flame (Pants)
Graphical Bug: Pants are not “sizing” or scaling correctly and do not cover expected areas.

Look at the Pic and the problem is very Obvious.
LOL, Why is there a gaping Hole in the groin area of my COF pants?
Is this on Purpose? …and if so, can you change it? …Please change it… lol.

Thanks!

Attachments:

Charr Graphical Bug w/ COF Pants

in Bugs: Game, Forum, Website

Posted by: Voradore.9043

Voradore.9043

NM! I’m moving this to where it needs to go!! Thanks!

Charr Graphical Bug w/ COF Pants

in Bugs: Game, Forum, Website

Posted by: Voradore.9043

Voradore.9043

Last I checked, my armor still looked ridiculous because of the Hole. Has any other Charr encountered this situation? If not then it must have something to do with Character Creation and my specific scale.

I really just want to know if this is how it’s supposed to look?

Charr Graphical Bug w/ COF Pants

in Bugs: Game, Forum, Website

Posted by: Voradore.9043

Voradore.9043

Race: Charr
Armor: Citadel of Flame Pants
Graphical Bug: Citadel of Flame pants not “sizing” or scaling correctly.

Look at the Pic and the problem is very Obvious.
LOL, Why is there a gaping Hole in the groin area of my COF pants?
Is this on Purpose? …and if so, can you change it? …Please change it… lol.

Has anyone else encountered this?

Attachments:

(edited by Voradore.9043)

Bring Previewing back.

in Suggestions

Posted by: Voradore.9043

Voradore.9043

I was convinced that this was a Bug, until I saw this thread… now I’m not so sure. Still, just because we saw it in Wiki Notes doesn’t mean it’s official. I’m sure that if Anet intended this to be a positive adjustment, then they would have told us why.

I’m confident that both parties (Anet and us) share a common perception, that this indeed, is NOT a good thing. If intentional, then I feel assured that this was a temporary change in order to improve upon something else. If by accident, then I’m sure they’re working hard to correct it for everyone (including there own player base).

Arena Net has done right by all of us to date; I don’t see why they would change that overnight. Keep the faith people, our cross profession previewer will come back in time (As well as a BLTP Previewer).