Showing Posts For VreXz.3905:

Collaborative Development: World Population

in CDI

Posted by: VreXz.3905

VreXz.3905

As I’m no longer able to edit my post, as it won’t let me (exceeded the maximum of characters 5001), I’m just reposting the new idea I came up with:

Respawntimers
I would like to introduce respawntimers based on either Worlds rank or on the Worlds population in that borderland. The respawntimers I like to introduce will give more breathing space for servers that manage to whipe a stronger World. When in a fight, players can not waypoint back when they’re death. People should be able to be revived during or after the fight. After the fight ends in that area a World can use the waypoints. If the stronger server got wiped they get a timer upon death after the fight so they are delayed for loosing the fight. With the delay that the stronger world has, the more time the weaker world they bought theirself for taking them out.

(edited by VreXz.3905)

Collaborative Development: World Population

in CDI

Posted by: VreXz.3905

VreXz.3905

Population caps are bad!
As I’ve read this topic I’ve seen alot of posts about capping the numbers of a server for each borderland. In my opinion this is really bad practice for any game. You’re limiting the players to play the game at it’s full potency. Some people are not able to wait or queue up for that long as life aint giving them that much spare time. They do wanne hop in for half an hour or so, so waiting or queuing up to play at all will result in not be able to play WvW at all.

Like some people mentioned the Gate System. The problem with this, what if you get matched up with a PvE based server, you will be limited to their numbers and nobody likes to wait to play their game.

Rewards
Nevertheless there are some great thoughts about rewarding different ranked servers. For example the thought about rewarding more WXP/XP/Karma or loot, to the lower ranked servers.

  1. Matchup multipliers:
    Matchup rank #3: Camps/Towers multiplier 2x, Keeps 3x and StoneMist 5x
    Matchup rank #2: Camps/Towers multiplier 1.5x Keeps 2x and StoneMist 2.5x
    Matchup rank #1: Camps/Towers mutliplier 1x Keeps 1x and StoneMist 1x
    _ just a example of what it could be, rates should be discussed _
  2. Objective multipliers:
    Other things I’ve seen that would really affect WvW alot is to add multipliers to the rewards based on a objectives tier. But this is more of a common thing that will affect any server.
  3. Attacking mutlipliers:
    Based on your servers matchup rank, attacking an higher rank will increase the WXP/XP/Karma received from events. In this way leader of the matchup will be attacked more frequently.

This will make the game for those with lesser numbers more attractive. But in contrast the server that is leading the weekly matchup shouldn’t just use a kittenty strategy to benefit from those bonusses. So to balance the matchup the reward for winning a matchup must be worth it. Just an example: handing out WXP/Items based on your char’s/account performance within the matchup. Sure many people would have their vision, please do share! For higher ranks within the matchup might benefit from a Defenders bonus mutliplier.

Why I am not a fan of increased loot for any server within a matchup is simple because, people would rather get to a lower rank within a matchup to farm. So this should be a no-go!

Queues
Queues are annoying but necesarry as the server can or will not hold that many players. It will be even worse than every player can imagine with the skill lag. I do hope the the limit is based on the servers capacity as on the input of the different servers.

There are some great community ideas about queues. One that I want to highlight is the idea of logging on another char while your main-wvw-char is in the queue.

In many other games you can also queue up for a server. In those cases you will be shown what your number is in the queue, for example: You are number 3 outta 5. Feedback is of great importance as we humans like to know were we’re up to!

Guilds
Some people mentioned guild relative stuff like Guild vs Guild events. I really hope to see more rewarding stuff for guilds. This will make the guilds willing to play together as a team and they might even wanne transfer just to beat another guild.

Guilds should be rewarded more for playing in WvW instead of just getting/spending influence or their symbol to be displayed on a Keep/Tower. It might be a nice idea to give guilds another income so they try to hold their claimed land. If the guild claimed an objective they should generate some currency (gold / formula based on total guildmembers / or what so ever) for holding. For exmaple for claiming/holding a tower for 1hour will generate 1g, that will be added to the guild-bank.

World transfering
Some people mentioned that the cost of a world transfer should depend on the active players for that server in WvW. The downside of this is that Areanet has to track wether an account entered the WvW matchup weekly. The other part that is bugging me is that when a server keeps track on the changing rates of the cost to transfer, you might be able to see the WvW popultion of your enemies. You don’t want to reveal any data when it comes to revealing WvW playernumbers as you could easily laydown a blitzkrieg on their objectives to win a matchup. So instead of revealing a WvW’s playernumbers it should be based on League/Rank of the server as this represents their representation of WvW.

With the lower transfer costs the previous ideas might be able to move Guilds/players from one server to another, just to gain benefit from bonusses.

Credits
Yeah I scattered ideas from different users. I do used your idea and would like to bring you the credits but following the whole topic made me forgot your username. I’m sorry, but feel free to take the credits if needed

(edited by VreXz.3905)

A "Dye Box" similar to the "Wallet" system

in Suggestions

Posted by: VreXz.3905

VreXz.3905

I kinda like the idea since there are alot of colors (415 Dyes) you can obtain. So you got my vote!

Aswell, they could add an achievement for collecting all the Dyes. Including a title on completion.

WvW Title Requirements

in Suggestions

Posted by: VreXz.3905

VreXz.3905

a lot of disconnects

in Suggestions

Posted by: VreXz.3905

VreXz.3905

I think you could better post this within the tech support, since its not a suggestion and people will help you out quicker.

But for your information, no I did not experience any disconnects while playing.

Removing Karma Consumables

in Suggestions

Posted by: VreXz.3905

VreXz.3905

I really do think that is their plan. Other then the obvious requirement of karma (Exotic Trinkets, Legendary Item parts, and the Racial Weapons) what other use is Karma?
IMHO Nothing.

Farming Champs I can get 20-35k karma a night, and use it on what exactly??

This post is just about the items. It’s not about what to do with your karma If you would like see more options to spend karma on, make a new suggestion.

The karma consumables could just be implemented like the tokens. That’s what I hope to see. And yes maybe it’s their plan as you said, in that case I do hope that it gets confirmed.

Removing Karma Consumables

in Suggestions

Posted by: VreXz.3905

VreXz.3905

Suggestion: Removing karma consumables.

With the new patch, Karma consumables are no longer affected by any boosts like they did in the past. With the previous patch (Queen’s Jubilee) , Karma became account bound and is available in your account Wallet.

  • The amount of karma granted from consumable karma items has been increased. Karma boosts no longer affect the amount of karma gained from consumable items.

Patch Notes

Since they can no longer be affected by any boosters they’re just filling up bank space or inventory space. Instead of receiving any consumables to add karma, it should be added directly to your wallet. The consumables are allready account bound, so they’re very pointless to have ingame with the new patches.

For example: completing a daily (6750 Karma) or monthly (67500 Karma) now grants you a specific amount. Instead of clicking another couple of times to add the Karma to your account, they could just add the Karma directly to your wallet.