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How are population caps calculated?

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Posted by: Vroomfondel.4159

Vroomfondel.4159

Here, official kitten link with reply from the dev:
https://forum-en.gw2archive.eu/forum/game/gw2/Server-Populations/first

I hope you’re trolling, seeing as i linked and quoted that in the OP.

You’re quite observant :P

How are population caps calculated?

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Posted by: Vroomfondel.4159

Vroomfondel.4159

ANET already said that is 1. I don’t have the link right now, but that is Official.

That’s the thing, people on both sides of the fence are claiming official, and no one has any god kitten links. xD

How are population caps calculated?

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Posted by: Vroomfondel.4159

Vroomfondel.4159

I think it’s a combination of the two. For instance, Tarnished Coast has coordinated blackouts to allow other guilds to transfer to their server.

Assuming that even works..

How are population caps calculated?

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Posted by: Vroomfondel.4159

Vroomfondel.4159

I was searching around trying to figure out how server population caps (Full/High/Etc) are calculated, and generally found two opinions.

1.) Server Caps are calculated by the number of accounts currently playing on the server. For example: If the cap is set to 100 accounts, and 100 accounts have that server as their “home”, and 90 accounts are currently playing, then 10 accounts can transfer to the server.

2.) Server Caps are calculated by the number of accounts that call the server home, regardless if they are currently playing or offline. For example: If the cap is set to 100 accounts, and there are 100 accounts that call that server their “home”, but only 10 are playing, then zero players can transfer to that server.

The best answer i could find is this thread: https://forum-en.gw2archive.eu/forum/game/gw2/Server-Populations/first#post703192

CC Eva states..
> when you see a server FULL means that the people who’ve chosen that server as theirs, or players who have moved to that particular server, have reached the cap, independently of where did they create their accounts.

This is helpful, but doesn’t explicitly answer the question at hand.. It really sounds like server caps are based on Option #2, which makes the most sense in my opinion, but it would be great if we had a very clear answer to this.

As it is, we have players operating blackouts to try and squeeze hundreds of extra players onto their servers and i fear they are wasting their time under false assumptions.

An answer would be greatly appreciated, thanks!