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How would you rate the HoT Fun Factor?

in Guild Wars 2: Heart of Thorns

Posted by: Vyzare.3907

Vyzare.3907

7.0 When I’m levelling my Revenant in Tyria, the class is fun so far and was one of the big reasons I wanted the expansion

1.0 For anything actually in the expansion. It’s been a huge letdown so far. Grind xp in events to unlock a mastery to do the next leg of the story to grind more xp for the next mastery so I can hop around on mushrooms. The mastery crap just seems arbitrary and not at all fun to me.

Not liking the new zones and mastery system.

in Guild Wars 2 Discussion

Posted by: Vyzare.3907

Vyzare.3907

Agreed, was really excited at first to log in, since several of the elite specializations looked pretty cool. Now, as I’m not really much of a map completion type of of player when it hit me how much grinding I’d have to do to unlock them on the 5 classes I wanted to try them on… not happy I spent money on this.

I'm curious what everyone thinks.

in Guild Wars 2 Discussion

Posted by: Vyzare.3907

Vyzare.3907

1. Yes
2. No
3. No
4. No
5. No

Game was fun until 80. Now at 80 it’s either make alts for stories I don’t really give a kitten about, or farm* content for gear that doesn’t really matter.

*Farm meaning run the content very sparingly or suffer DR’s on it. I suppose I could go to non 80 areas, but the rewards from them are already so low as to not be worth it anyway.

Anti-Farming code overly detrimental to crafters

in Guild Wars 2 Discussion

Posted by: Vyzare.3907

Vyzare.3907

I’m getting plenty enough drops to support my crafting (5 capped disciplines so far). Also, I’ve NEVER seen my drops dry up completely for any appreciable amount of time. I guess that means I’m immune to the anti-farm coding or something. Or maybe it’s just the way I play the game that prevents it from ever kicking in. Perhaps you all are just doing it wrong. <shrug>

So you’ve found enough drops to max 5 tradeskills without farming or buying most of your fine quality mats from the trading post? I found this exceedingly difficult to believe. I’ve not even found enough mats to level my leatherworking alone to 400 and that’s after trying to farm specifically for the mats I needed.

Anti-Farming code overly detrimental to crafters

in Guild Wars 2 Discussion

Posted by: Vyzare.3907

Vyzare.3907

Unfortunately the crafting isn’t pointless. At level 80 the best way to acquire exotics, especially if you want certain stats is via crafting. The karma, wvw badge and gold prices are sheer insanity.

Anti-Farming code overly detrimental to crafters

in Guild Wars 2 Discussion

Posted by: Vyzare.3907

Vyzare.3907

Yes, I was referring to the anti-farm code. Combine already low drop rates with the loot from a certain mob type drying up very quickly (and keep in mind that the various fine item types drop from certain mob types) and it becomes ridiculous to try to gather the amount of materials needed to even make a single inscription, which will take 15 of any given fine material.
Currently with 50% magic find it seems to take me anywhere from 20 minutes to an hour to get the 15 needed for a single inscription depending on luck.

Anti-Farming code overly detrimental to crafters

in Guild Wars 2 Discussion

Posted by: Vyzare.3907

Vyzare.3907

With the sheer amount of mob dropped fine materials needed for all crafting professions save jewelcrafting and cooking the anti-farm script seems to overly punish crafters that are trying to gather their own materials. The rarity of the drops combined with the very small window of time before the loot seems to dry up makes it massively annoying to get your mats without having to resort to buying them from the trading post.

They either need to lessen the rarity of these mats or ease up on the antifarming code.