Showing Posts For WARIUS.9167:
yes i forgot to put berserker stats in the build, my fault, anyway abilities can be changed of course to have extra survability, but usually when i play “ranged” i have less difficulties than stayng medium range or melee.
the cooldown “is shared” but rapid fire is only 8 sec, barrage becomes less than 10 seconds with quick draw proc and lead the wind making usable for every swap weapon.
the numer of hits help a little the proc for bleeding and giving a lot of might ot the pet, and also buff me with We heal as one
I was wondering about a build which implies the use of a double Longbow for a full ranged dps spec, with this build:
I actually use it dungeon when buffs are already covered by other professions.
The main use of this spec is to able to use many times #5 barrage about every swap of my weapon, impling a nice aoe, nice control for perma aoe on enemies, and an higher damage overall.
I enter in combat, swap bow and use barrage, i use #2 at normal cooldown, when swap weapon is nearly complete i cast #3 swap weapon and barrage once again.
is this build strong enough for a decent single target but really good for AOE?
I beleive it is not working……..
Hi guys,
after the superb patch of 29th September, i tested a semi support build and i noticed that “Spirit of Nature” if improved via trait “Nature’s vengance” doesn’t heal as it should, but it heals without the trait can anyone confirm this?
Thx