Showing Posts For WAterTriAd.5167:

Professions complexity and difficulty

in Players Helping Players

Posted by: WAterTriAd.5167

WAterTriAd.5167

The Thief, from my experience is by far the best ranged class I’ve played.

I run primarily Pistol Main Hand, Dagger Off Hand for my first weapon set, and Short Bow for my second.

Pistol/Dagger gives you a couple of OP abilities. The first is dagger throw (dancing dagger). You’re actually better fighting two mobs at the same time as it will bounce between the two for absurd amounts of damage. It also slows the enemy so you can kite effectively.
After that you have a stab, teleport, and shoot ability. If enemies are too fast you use this to keep distance instead. It’s your hardest hitting solo mob attack so sometimes it’s fun to keep running in and popping it if someone else has the mobs attention.

On the short bow you have the most versatile AoE in the game. if you liked the Ranger Longbow AoE then you’ll find the thief much more compelling as you keep everything poisoned with a similar style attack but without the stupidly long cool down. Two targeted AoE’s (poison and cluster bomb) and a position shot (shoot and jump back) all on demand (once you get used to managing initiative) makes it hard to die. The base attack for the short bow also bounces twice like an axe does for rangers making it very good AoE as well.

Unlike other classes the thief is not cool down based and instead has initiative which means you can stay on a target easier and use the abilities you want. Give this a bit of time as it takes some getting used to. Once you get in the later levels you’ll have abilities that get initiative back such as one per crit per second from the traits. Early on there’s a signet that regenerates one every 10 seconds.

Spend traits in Precision (you want to keep your crit above 50%) and then power and then whatever you need.

If you’re getting hit for more than you can regen with signet of healing you’re doing it wrong. There’s only a couple of mobs in the game I can’t kite successfully (plague bearer undead packs post 35 as they run tookittenfast and poison you when they hit are one of the few, the others are rangers as they hit really hard at range).

Pistol/Pistol has a very high hitting attack, but lack the multi-target slow needed to keep enemies from catching you.

I use a signet build as well but almost never pop the signets themselves as I like the passive buffs more.

I have not tried PvP with this spec.

After 30 I grabbed Bladestorm for my finisher and with Signet of Healing you can mostly stand in the middle (still move just stay near the center) of a large group (10-20 mobs as oddly, the larger the better) and by the end of the 8 seconds you’ll be mostly at full health, and they’ll largely be dead. Dodge out of the center toss a couple of daggers and claim your loot. With the signet I’ve seem my health drop to double digits and then rapidly climb back to full in the middle of the bladestorm. Careful though, as double tapping a direction will cancel the bladestorm and then you just die.

This spec may not be for everyone but I’ve been cruising through +3 content consistently using this.

There’s also likely a significant bug with knife throw (dancing dagger) as occasionally it will hit for absurd amounts

WAter

Karma Loot dissectible with transmute

in Bugs: Game, Forum, Website

Posted by: WAterTriAd.5167

WAterTriAd.5167

It looks like karma gear isn’t supposed to be dissectible, but if I transmute it with another piece of gear, I can move the sigil to the new gear. I can then dissect the new piece to get the sigil out if that’s what I’m after.

Seems like this work around makes the not dissectible part of karma gear meaningless.

Also, Karma is hard to come by. Why can’t I vendor or dissect it when I’m done?

WAter

Thief Dagger Throw odd behavior

in Bugs: Game, Forum, Website

Posted by: WAterTriAd.5167

WAterTriAd.5167

At just over 50 I’ve seen my thief dagger throw (dancing dagger) ability (gun in main hand, dagger in off is the only configuration I’ve tested) do some incredible amounts of damage.

If I catch mobs unaware, I’ve seen it bounce for a hit well over 20,000. While I like one shotting entire groups that are 3/4 levels above me, I really like this skill and would hate to see it nerfed because this behavior isn’t being tracked properly.

I’m pretty sure what I’m doing counts as a sneak attack, it’s getting the bonus damage from the sneak attack, and then it’s applying the bonus again each time it hits. this means the first hit is in the 1000 range, the second hit is in the 3-4000 range, the third hit is about 10k and the final hits are over 20k.

Note, damage seems to be fine if the mobs are aware of my presence prior to throwing the dagger.

If this isn’t a bug, sweet. I just don’t want to be accused of exploiting because I’m using my favorite attack.

WAter

(edited by WAterTriAd.5167)

Major Sigil of Corruption, Perception, and Blood wont work together.

in Bugs: Game, Forum, Website

Posted by: WAterTriAd.5167

WAterTriAd.5167

Using two of the same sigil (minor and major bloodlust) results in it picking randomly which one it uses. It should always pick the larger of the two.

I found this bug as I’m transitioning away from minor sigils (currently in my mainhand gun) to major sigils (in my off hand dagger) and noticed it was only getting the smaller amount.

If the sigil weapon it choose to use is removed/replaced then it will stop stacking (seems correct), but it also won’t start using sigils from the new weapons so having corruption for a short bow (as it does poison) and bloodlust for my gun means the sigil in my short bow doesn’t work, unless it’s the first weapon I get a kill with in that zone.

WAter