Showing Posts For WOOPS.5382:

Solution to fix the population imbalance

in WvW

Posted by: WOOPS.5382

WOOPS.5382

A suggestion for the developers at Arena Net:
There has been a lot of static gameplay with world vs world vs world due to low player activity within world vs world vs world on certain servers that are already full of players. If the developers would see fit to change the wvw structure to that of a system more similar to the mega-server where players were grouped based on their guilds and friends list but also somewhat restricted based on rank and time spent in wvw during the previous week, the top tiers would be more evenly matched in terms of manpower and the pvp/pve players would be in a position where their lack of contribution to wvw would not necessarily deficit other players that do play wvw on their servers. In this way, the players that want to play wvw would be grouped with other like-minded players that also want to play wvw and the ones that don’t want to wvw won’t be negatively impacted.
If such a structure is implemented certain measures must be in place that allow players to transfer to lower tier servers (for free) in order to be with their friends that are not able to join them on the higher tier servers. In this way the freedom of choice is preserved and the greater good is maintained. There should also be a choice presented when one qualifies for a higher tier server. A choice of the 3 servers in the next tier or to stay on the current server (to take place the next week of wvw).
The server progression might still play in effect based on the amount of player activity on servers at times of winning or losing. If a server wins without much change in player participation in wvw they might increase in rank (based upon the current wvw ranking system but with some modifications to account for player activity). In this way a server might still rally and rise to the top of the ranks to become the champions despite their experience and/or time spent in the wvw game mode.
World rank might also be reset, which may result in an unpleasant reaction at first, but may also bring more players into wvw. Veterans would once again have a sense of progression in wvw and players new to wvw might feel like they have a chance to compete with the players that have already invested time into the game mode. This might be a partial reset based on rank groupings (such as bronze, silver, gold, platinum, etc), in order to make sure those who have spent their due time increasing their world rank do not lose their progress in vain for a change that might not impact them in much of a positive manner.
Following these suggestions, the sense of community that has been built among servers might be upset for a time, but in a matter of months a new order would set in and new communities would form, providing a more secure and stable environment for all involved.
This idea was inspired by the recent change in the population and effort among the citizens of Sea of Sorrows and as a result the mass exodus from that server by the players that don’t want to stay aboard a sinking ship (no one can blame them, who wants to lose for reasons out of their control?).
I appreciate all those who read this post and encourage response and rebuttle. this post is meant as food for thought to get people (and Anet staff) to change their way of thinking regarding wvw and make a difference that positively impacts the player base of GW2.
Thank you for reading,
WOOPS

Change of Status Quo in wvw

in WvW

Posted by: WOOPS.5382

WOOPS.5382

A suggestion for the developers at Arena Net:
There has been a lot of static gameplay with world vs world vs world due to low player activity within world vs world vs world on certain servers that are already full of players. If the developers would see fit to change the wvw structure to that of a system more similar to the mega-server where players were grouped based on their guilds and friends list but also somewhat restricted based on rank and time spent in wvw during the previous week, the top tiers would be more evenly matched in terms of manpower and the pvp/pve players would be in a position where their lack of contribution to wvw would not necessarily deficit other players that do play wvw on their servers. In this way, the players that want to play wvw would be grouped with other like-minded players that also want to play wvw and the ones that don’t want to wvw won’t be negatively impacted.
If such a structure is implemented certain measures must be in place that allow players to transfer to lower tier servers (for free) in order to be with their friends that are not able to join them on the higher tier servers. In this way the freedom of choice is preserved and the greater good is maintained. There should also be a choice presented when one qualifies for a higher tier server. A choice of the 3 servers in the next tier or to stay on the current server (to take place the next week of wvw).
The server progression might still play in effect based on the amount of player activity on servers at times of winning or losing. If a server wins without much change in player participation in wvw they might increase in rank (based upon the current wvw ranking system but with some modifications to account for player activity). In this way a server might still rally and rise to the top of the ranks to become the champions despite their experience and/or time spent in the wvw game mode.
World rank might also be reset, which may result in an unpleasant reaction at first, but may also bring more players into wvw. Veterans would once again have a sense of progression in wvw and players new to wvw might feel like they have a chance to compete with the players that have already invested time into the game mode. This might be a partial reset based on rank groupings (such as bronze, silver, gold, platinum, etc), in order to make sure those who have spent their due time increasing their world rank do not lose their progress in vain for a change that might not impact them in much of a positive manner.
Following these suggestions, the sense of community that has been built among servers might be upset for a time, but in a matter of months a new order would set in and new communities would form, providing a more secure and stable environment for all involved.
This idea was inspired by the recent change in the population and effort among the citizens of Sea of Sorrows and as a result the mass exodus from that server by the players that don’t want to stay aboard a sinking ship (no one can blame them, who wants to lose for reasons out of their control?).
I appreciate all those who read this post and encourage response and rebuttle. this post is meant as food for thought to get people (and Anet staff) to change their way of thinking regarding wvw and make a difference that positively impacts the player base of GW2.
Thank you for reading,
WOOPS