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Opinions of a WvW solo roamer

in Engineer

Posted by: WTB Hug.3849

WTB Hug.3849

@Jerus

Regarding shock shield, in T1 everyone’s running some degree of toughness. There are very few glass players. With 3.8k power and 200% critical damage, I’m averaging 750 crits. It’s not great, and I feel like I’d be better off hit-trading most of the time.

I’d argue that due to the nature of it, it certainly didn’t need to hit as hard as it used to, but I would’ve gone with a 25% nerf, rather than a hard 50%.

As for Thunderclap, the delay to damage also messes with the Tools line’s Lock-On trait, meaning I can no longer use it to reliably unstealth thieves either.


@Soon

I’ve never really been one to skip fights, as there’s no particular class I consider to be unkillable. The nerfs have made things significantly harder against certain builds, but it’s still doable.

Opinions of a WvW solo roamer

in Engineer

Posted by: WTB Hug.3849

WTB Hug.3849

I’m going to try to keep this short.

I, personally, have never played the sustain meta, I’ve been told I’m one of the glassiest engineers many have seen be successful.

As a result, I’m not really able to comment on the sustain output scrappers are currently capable of, as I haven’t seen any while roaming.

I will say this, engineer sustain was on par with elementalist sustain, and I agreed with most of the nerfs in regards to that.

My issue lies with the damage potential engineers now lack. The fact is, most classes outhit us, even at the higher power thresholds.

With a 50% nerf to Shock Shield, and no damage on hit from Thunderclap, I have personally found that fights have become significantly harder than they should be.

Realistically speaking, no one worth fighting is going to stand in the Thunderclap AoE long enough to take damage, and shock shield no longer punishes over-aggression, due to its hefty damage nerf.

Kiting remains an issue, and our lack of gap closers and ranged pressure, that was being slightly mitigated by Thunderclap, has made hammer scrappers incredibly underwhelming.

I’ve attempted to adapt, and while I can still gain some measure of success, it’s not very difficult to beat a hammer scrapper.

In my opinion, the changes to Thunderclap and Shock Shield need to be reverted.

AC Explorable Path 1 - Dungeon Rewards

in Fractals, Dungeons & Raids

Posted by: WTB Hug.3849

WTB Hug.3849

It was my first time ever completing that path, I got the achievement for it at the end, was very excited.

Until I saw that despite never running the path before, I still only got 15 tears at the end.

I don’t think DR applies here.

Path completed around: 7:15 PM 9/25/2012 EST

Attachments:

Queensdale Doesn't Load (Sorrow's Furnace)

in Bugs: Game, Forum, Website

Posted by: WTB Hug.3849

WTB Hug.3849

Same server, same issue, all maps as far as I can tell.